I noticed that trees tend to pop up at differing distances depending upon the location on the Trinity map.
For example, at field A63, individual trees would appear at about 800 yards. At field A52, some trees would not become visible until within 100 yards. These quite literally pop up in your face, too close to avoid. Not only do you not see the tree until right on top of it, you have to get within a wingspan of it to see any definition.
I filmed this offline and verified that there are two phantom trees south of A52. Now you see 'em, now you don't... I originally discovered one of them while trying to spot some Panzers in the nearby treeline. I can forward films if need be.
I would think that all graphic renderings should be visible at consistent ranges, not appearing like magic right in your face while other trees, hundreds of yards away, are visible from far greater distance.
My system:
P4, 3.0 gig
ASUS P4PE2-X MB
1 gig RAM
ATI 9600XT, latest drivers
Sound Blaster Live
My graphics sliders are set mid-scale to keep frame rates reasonable in heavy traffic.
My regards,
Widewing