Well *I'd* like to see the fire graphics toned down, period. I'm cruising along getting 45 fps nice and steady, some B24 literally 4k out sprouts a flame and I'm getting 11fps. The SECOND that bomber explodes I get 45fps again. Doesn't matter WHERE, doesn't matter WHAT RANGE, but the fire kills fps for me.
For bad ditches I think it's a good idea, but how would you code it? What circumstances? Sometimes a high speed crash is relatively gentle (i.e. a high-speed ditch on the water)