Author Topic: Ding!!! Finally I got it!!  (Read 1832 times)

Offline TexMurphy

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Ding!!! Finally I got it!!
« Reply #30 on: June 17, 2005, 09:19:47 AM »
Quote
Originally posted by Engine
Tex... you're still a newb. ;)


At least I do fly.... ;)

Offline Despair

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Ding!!! Finally I got it!!
« Reply #31 on: June 17, 2005, 09:45:25 AM »
If i have delayed my merge so that the guy is closing 1000-800k, rolling scissors might be a better option as you are able to dump your energy sooner than him( i am a noob so beat me up)
« Last Edit: June 17, 2005, 09:51:09 AM by Despair »

Offline humble

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« Reply #32 on: June 17, 2005, 11:24:15 AM »
If you go back aways I've posted a bunch of tight reversal clips...usually in the 600-1000 range vs a bunch of stuff. Now if you broke it down most of it is a rev into a neg E state angles merge initiated thru offering a low % shot window (and yes you do get nailed some). The "shot" is the bait that creates the fight that the other guy cant win (unless he flat beats you pilot to pilot) since you have "Set the deck" once he pulls for the shot you either get a good semi snap shot or you lock him into an angles fight in which he is both postive E and "negative" angles...a bad combination...

Where I'm going with this is simple...the variables are "con dependent" & goal dependent. I never reverse to evade I reverse to engage...thats why I tend to let them in so close...for my tactics to succeed the other guy needs to be focused on the shot. To me an overshoot move is a bit different and I'm not as good at it...but if I can get the con to bite on my reversal he's much more locked in to a fight.

Your thoughts are right on in my mind but specific to your goals and the other planes specifics...

To me a good reversal  is "preset" with an earlier move (95% of time) has an initial "high element" (banking what E you can){even in tight}...followed by the "under" which is the key to a great reversal....the con either "denies" the reversal or goes for the shot and you go from there....I tend to be off gas from initiation till I know I've established both shot denial and angular advantage...

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline humble

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« Reply #33 on: June 17, 2005, 11:28:00 AM »
Quote
Originally posted by StarOfAfrica2
This is funny.  I was talking to someone in the MA the other night about Vector Rolls and as I tried to explain it I realized I hadnt actually done one in years.  Gotten lazy.  Then I realized I couldnt even remember the right combination to pull it off.  Tried it over and over, but I kept stalling out.  I forgot that speed was the key.  

I used to use it all the time to catch a con that would do a hard break turn when I was diving on them in a plane like  a FW or F4U that has a good roll rate at speed.  It lets you keep most of the speed from your dive, and still cut around his turn circle to get a chance at a 6 shot.  Looking at your first pic helped bring it back for me.  

Thanks!  :)


Vector roll is pretty simple...where folks get hung up is your rolling away from the other guys turn till your "pointed" at the elbow of his turn then pulling thru for the shot.

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline Murdr

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Ding!!! Finally I got it!!
« Reply #34 on: June 17, 2005, 04:45:58 PM »

Offline TexMurphy

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« Reply #35 on: June 18, 2005, 04:53:05 AM »
humble.

Yes I do use pre determined manouverse that fake the enemy into going for a shot and then I pop out of his sights and reverse in on his six as well. If he overcommits Im right in gun solution.

But most of my manouvers depend on him having quite a bit more speed then me. Maybe its just me not flying them well enough to be able to push it more co-e.

But I agree with you reverse is always to engage never to evade.

Tex

Offline madness

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« Reply #36 on: June 18, 2005, 06:56:27 PM »
Just point your wing at the enemy when hes about d600 and keep it on him untill he is about d200-400 (depending on his speed)and go up and over to the direction he is flying. If hes smart he will extend downward and away, but most like to pull up and turn giving you a nice snapshot.

Offline Big G

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« Reply #37 on: June 22, 2005, 01:11:42 PM »
After looking at your pictures Tex, something has just danwed on me!

By ROLLING your aircraft that way to manouver, is that what people mean when they describe the 190 roll rate?

I often come across discussions  RE: roll rate and this must be what they mean by it, so it's not just turning fast that is good, but being able to do this roll quickly, hence why the the 190 is good,
So if you had a fight with a spit etc, then you could do the roll that is shown above and chances are you would win in a 190 ?
Away to practice that roll and see for myself!
Cheers
Big G

Offline TexMurphy

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« Reply #38 on: June 23, 2005, 02:58:50 AM »
In this manouver the roll rate isnt THAT important. You can do it successfully with lesser roll rate as well. Personally I find rudder and flaps more important in this case then the actuall roll rate.

Meaning when comparing this manouver in a say F4U (good roll) vs a Spit (not so good roll) its more the small rudder and no combat flaps that frustrates me on the spit.

Though I have one reversal manouver that is very similar to this one where the roll rate is extreamly important.

What I do in that manouver is I start a left hand turn, to make the enemy go for a lead turn shot, then I pull upp into a barrell roll. At the top I instead of streaching the barrell roll like I do in the above manouver I tighten it. This way when Im at the top Im facing 90 degrees to the direction of the roll. I pull a split S and I end up behind the enemy if he over commited to the lead turn.

If he didnt over commit and this is very common vs 38 pilots. He will try to follow you upp through it but due to the horrible roll rate he will not be able to tighten his barrell roll enough and you will be behind him inside the barrellroll. He will still be facing nose up and you got a great shot at him.

Generally the barrellroll manouvers are obviously helped by a good roll rate but there are other situations where rollrate excells even more.

Example of these sitations is in vertical manouvers. When you are in a E fight against a enemy you can adjust your vertical manouvers very quickly with good roll rate. This gives you a huge advantage when it comes to utilizing the angles of the fight.

Another example obviously is scissors. But scissors is a panic before death situation so I rather use the roll rate before that. ;)

Anyways the more vertical there is in the fight the more you can utilize a good roll rate.

Tex

Offline Big G

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« Reply #39 on: June 23, 2005, 11:04:20 AM »
Is there anyway you could put some pics of the 190 roll rate in action Tex? I find myself in a spit V, Seafire or Zeke as i can turn them and end up slow and turning in dogfights, I would really like to learn a 190 or anything else that has good roll rates as i want to explore and enjoy flying some of the great planes that are available properly, instead of just diving and climbing in one of these planes.
Big G

Offline JB73

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« Reply #40 on: June 23, 2005, 11:29:01 AM »
Quote
Originally posted by Big G
Is there anyway you could put some pics of the 190 roll rate in action Tex? I find myself in a spit V, Seafire or Zeke as i can turn them and end up slow and turning in dogfights, I would really like to learn a 190 or anything else that has good roll rates as i want to explore and enjoy flying some of the great planes that are available properly, instead of just diving and climbing in one of these planes.
Big G
imagine this  BigG...

the 190d9 can do a 360 roll in like 1.5 seconds or less, in some situations even faster, like at high alt and high speed.
I don't know what to put here yet.

Offline Wadke

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« Reply #41 on: June 23, 2005, 01:21:05 PM »
Energy Egg. Diving while still not in Icon range of enemy slightly to heighten your E state and speed. Then the unsuspecting con will not be able to judge your E state hardly at all. Great for planes that hide energy well I.E. P-40 F6F F4U ect.

Offline Flyboy

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« Reply #42 on: June 23, 2005, 01:24:10 PM »
P40s do not hide E, they never had it :)

Offline Big G

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« Reply #43 on: June 23, 2005, 01:32:08 PM »
Quote
Originally posted by JB73
imagine this  BigG...

the 190d9 can do a 360 roll in like 1.5 seconds or less, in some situations even faster, like at high alt and high speed.

You mean like a big loop ? or more of a barrell roll type roll?

Once I get the basics, I'm going to really learn how to fly the 190, I love watching the 190 drivers doing their thing at high speed, what I hate seeing is such a wonderful aircraft trying to turn at 200 ft with a spit or zeke, or just climbing and diving when the plane can do much much more.

Offline JB73

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« Reply #44 on: June 23, 2005, 01:37:19 PM »
no i mean a basic, level flight roll....

fly level and slam stick to 1 side fully, and it flips around.

it is the fastest roll rate in the game by FAR
I don't know what to put here yet.