Originally posted by Arcades057
I figured that HOing was the work of Satan and that no one HO'd except for idiots... then I got HO'd on every merge and I learned.
Speaking of which, I'vr only been here for a few weeks and I've learned that almost everyone HO's; almost everyone vulches... yet there are those that say the tactics I just named are used only by "n00bs," which makes me wonder how many true vets there are in this game and how many "n00bs."
As for the online honor thing, it only exists if you bring it with you; I learned that from Rival. bud.
Sorry for ignoring you, been way too busy. I am in Port Graham again , and as soon as I get back to Homer this afternoon I plan to go fishing for King Salmon

>>then I got HO'd on every merge and I learned.
In the MA, anything goes. You have to expect the unexpected. Just like real dog-fighting; where all is fair, and there are no points for second place.
Learn to avoid the HO without bleeding your energy. Ailerons use the least amount of energy of your control surfaces. So a slight roll to the left or right is all you need to throw off the other player’s gunnery. By roll I don’t mean a barrel roll, just a slight movement to the side, and then back to your original direction, make sure you also head just a bit below the bogey, never above. If all is well, you can sometimes pull up at the last second and rip him up with a well placed burst, but such a move will come at the cost of a lot of energy as you will have to put a lot of elevator into it. A good place to practice 11-1 o’clock deflection shooting is the off-line drones. A couple of hours of practice, and you will be surprised at how easy it is. Never go straight at another plane in the HO unless you are being gang-banged, upping at a base being vulched, or some other situation where you have nothing to lose. Otherwise a HO is just a darn good chance of taking a lot of damage for a single kill.
>> Speaking of which, I'vr only been here for a few weeks and I've learned that almost everyone HO's; almost everyone vulches...
Such is the Main Arena. You would be surprised to see how many of the really good sticks in here get off on vulching. Guys who you know could kick your butt (and have) one on one. And you see them swooping down on a bogey taking off. Vulching can be a lot of fun, but I really find it gets boring real fast. I would rather cherry-pick a furball any day. Keep at about 4-6 K, or at least 2 K above the furball, learn to detect the low e, or target fixated bogeys, then swoop down and rip them to shreds. Use patience, and never press a fight in a furball, or someone like me will take your wing off

Use a fast ride with good acceleration like a PonyD, 190D9, 109G10, if you are really good use a Typhie, Hog, or a Hellcat, and the C205 can be deadly for cherry-picking furballs.
Stay away from the LA7’s, and NIKI’s they will keep you from learning true SA. You must learn to fly with your mind, and not use brutal climb and acceleration to get you out of situations where your reason should not have taken you. Spits are way to slow, unless you plan to turn and burn. And you will need another to give recommendations on how to fight that way.
Never rely on anyone to keep your six clear, or to give you six calls. You are ultimately responsible to ensure that your six is clear. The other planes my find themselves engaged, or engrossed in other things.
I hunt the arena; all that flies and is red is a potential target. Be the predator; and view all enemies are your prey.
