Author Topic: Build command and properties in new OE?  (Read 489 times)

Offline BlauK

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Build command and properties in new OE?
« on: June 09, 2005, 11:03:11 AM »
Could there be something wrong with the build command in new OE?

I have been trying to rebuild previously built shapes which worked ok in TE and in game. This is what I have done:

- converted again from .ac file (makes .shp and .htx files to userlib)
- opened the old .til file in OE (uses the new files from userlib)
- BUILD (makes .shp file in userlib!!! instead of in newshp like earlier)

The problem is that the new .shp is a very small file between 2 and 10k, whereas the same .shp used to be tens or hundreds of k:s.

If I check the "is a terrain cell" in properties before build command, white lines appear in the OE bottom square and when building, a scrolling timeline appears and some internal/external messages are shown after the build. Also the built file becomes much larger. Other check boxes do not seem to affect the build size.

HT, please check this and if the procedure of using OE has changed, please give us some instructions.

Also since you know what the difference between old and new shp:s are, would it be very difficult to make somekind of batch or exe file to convert the old objects into new and compatible objects?

I have tens of objects to rebuild and I dont know what I am doing. The only feedback comes from TE as it crashes unless all old objects are rebuilt correctly. There is NO reasonable way to figure out which file is rebuilt wrong.. the combinations are endless.

Or could the TE be made to open the old maps and just to disregard old objects and in some way report and list the incompatible objects... instead of just crashing while trying to open old maps?
« Last Edit: June 09, 2005, 11:06:58 AM by BlauK »


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Offline Raptor

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Build command and properties in new OE?
« Reply #1 on: June 10, 2005, 08:02:31 PM »
I agree, I spent MANY hours trying to get Ford Island to work for Pearl Harbor, and its frustrating now that map is incompatible with Version 2.03. It kind of discourages me from rebuilding it because
1.) it will take so long to rebuild
2.) It will just become incompatible with the next version and I'll have to rebuild it again.

Is it possible you could make a way for old maps/objects to just be converted.
- I have to replace 40+ fields that changed from small AF to medium AF on my Pacific Theatre map.
- Figure out whats wrong with my spawn points on my Africa map
- Completely rebuild the Harbor in my Pearl Harbor map
- Rebuild Midway

I know I'm whining, but this kinda just discourages me from using the Terrain Editor and its tools to its full potential. Plain maps using default objects are the only ones that wont get messed up, but that makes the object editor kind of useless.

Offline Xjazz

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Build command and properties in new OE?
« Reply #2 on: June 12, 2005, 09:03:12 AM »

Offline BlauK

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Build command and properties in new OE?
« Reply #3 on: June 20, 2005, 06:06:50 AM »
I may have figured this out....

It seems that those new shp:s (the small files) built out of several objects are not enough alone. Those individual custom objects used in the OE layout have to be copied to texsrc as well.

At least this way I have managed to bring these more complex object groups to TE and to the game.


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