Author Topic: Ack Lethality  (Read 191 times)

Offline TrueKill

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Ack Lethality
« on: June 26, 2005, 12:33:46 AM »
Turn the ack lethality back to CT norm .07 instead of 1.0. This isnt the MA the MA dosent have a base every 5 miles. So everytime you get above 3k you have puff ack from 2-3 bases shooting at you. This wouldnt matter so much if you could actually kill the crap. Ack, ord, radar,hangers all down for no more then 10 seconds. If this is your way of stoping the milkers then all its doing is ruining gameplay.