I agree that icons should be reduced. We already have country DAR (shows where all friendlies are) and base DAR (enemy incoming) If your worried about what's on the deck below Dar, check your map. You will always have SA on enemy that way. And maybe this is a way to make the HQ DAR much more relavent to the game as well.(Once HQ down no DAR at all! What a concept strat relevance in the game) The way I see it, the MA is a hunt with the ability to suprise your enemy "out of the sun" so to speak.(basic air combat rules of engagement) The 6k icon negates this option. I know that air combat would be different. ex. BnZ plane sets are severely handicapped because of the enemy being able to set up defensively at 6k. Forcing most flyers "not all" into a HO guns solution. BnZ is the ability to have suprise and get in and out fast. Dogfights may be done at higher altitudes because of not wanting to get jumped. Maybe there might be two furballs generated from reduced icon ranges mid to high alt fights with BnZer's and your current Turn fights on the deck. And finally for those who have mastered the 6k merge, it would be interesting to see how the playing field would be leveled. More of a challenge at least for the first merge I'd say. So for me, hunt the enemy and kill him quick in the MA. Engage the enemy and play with your lunch in the DA. All I know is reduced icons in my humble opinon would level the playing field just abit with regards to plane sets. And make more interesting aerial dogfights.