1) Pull up hard in a Mossie from a dive it tends to roll over.
There is something weird with the mossie. At low speeds it feels tail heavy so when you finally stall the nose doesn't come down making it hard to recover. Also, in accelerated stalls the tail sometimes "whips" around adding sharp yaw to the roll and throws the plane all over the sky.
Center of gravity is off perhaps?
Over all, AH has the best FM of all the sims I played. It has its weak points and a few specific quirks but I'll take it over FB anyday.
Hitech, unless somewhere in AH there's a real-time viscous turbulent flow CFD subroutine, numbers don't mean much. Sure you can use tables with engine performance and stability and control variables and interpolate between them but when you bring your plane on the edge of stall it all goes out the window, all those precomputed numbers.
And there is no such subroutine because a CFD analysis of a 3D object for just one airspeed and one AOA can take anywhere from hours to weeks -depending on how fine your mesh is-and that's on computers much more powerful than a regular PC.
Spitfiremkv, you talk like someone who knows something about aerodunamics and numerical simulations. You probably also know that numerical calculations, based on first principals, in numerous cases are flat out WRONG, no matter how big a computer you use - and almost always wrong when you try to model turbulent flow. Triple wrong when you try to model the onset of turbulance.
All modeling of this sort require some empirical components. There's no shame in that. Since HT or other modelers cannot actualy test real aircrafts, a lot of guesswork is needed - this will makes the relism arguments and debates valid, but in many cases pointless, unless you find some evidence from real tests.
Bozon