Having problems with some water objects that aren't showing "water" splashes from gunfire. Come to think of it, I believe some of the surfaces I ID'd as dirt, are showing hits w/o out the "dirt spray"
Any ideas?
Actually I should probably be a little more clear in what I'm doing thats causing this.
Basically have a 5280x5280 mesh that rises to a 30 ft plateau. On this rasied area are small dug out canals with a "water" plane interseting them. All's building correctly and looks fine in game, but when the water object takes gunfire / or an aircraft sliding along it, it acts like an object.
I am also building this as a terrain tile "ter0006.shp". if built any other way, the default trees and hills pop through it.
I also tried with a flat plane built over flat terrain. The same thing- even with the polyID flag set to 20006