Author Topic: AH2 Gunnery Evolution  (Read 558 times)

Offline bustr

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« on: July 25, 2005, 04:00:41 PM »
Just a question for anyone who might be muesing this also.

As AH2 has become stable and you/we have become adept in the flight model, have you been reseting your gun convergence shorter, or now finding yourself holding fire until you are closer?

I've been setting all of my convergence to 275 and focusing on manuvering closer. In the P47 when I open up at 200, I don't have to go back for seconds. I just have to get in to 200............:)

FW's, LaLa's, spits, and 109's it's the same story. I just wish I could snap shoot like some can..........:aok
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Offline Clifra Jones

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« Reply #1 on: July 25, 2005, 04:04:50 PM »
Yup, I set at 325 and get in close,

And I can't snap shoot for watermelon either.:mad:

Offline Mustaine

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« Reply #2 on: July 25, 2005, 04:08:09 PM »
what's funny to me somewhat, is before i changed my name, i got pretty decent (well, maybe just somewhat ok) at pulling the 90Deg + defelction in a 190 D.

there were literally 1000's of times though i was sitting waiting for the enemy to cross the path, shooting when i thought he was there, only to be just above or below.

that's my experience with gunnery. i'd say 70% of the time i miss because of my judgement being wrong on where the enemy is going to be.

as far as dead 6 shots. i can / have / will be less than 200 and fire a full clip without causing damage to the enemy. my rounds go over the wing, to the side of the canopy, whatever, then i barely nudge the rudder to correct, and as i pass the shot, i overcompensate. by then they either are juking side to side or something, and i can never line back up on them.

because of this i just set all conv to 300. 1/2 between 200 and 400. best i can guess, since i can not judge crap on the screen anyway LOL
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Offline MOIL

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« Reply #3 on: July 26, 2005, 12:08:04 AM »
Glad to hear you guys are knockin' um dead!!

I still can't hit the broad side of a barn. :eek:

Offline paulobrien6969

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« Reply #4 on: July 26, 2005, 05:32:39 AM »
ive always had my convergance at 200
so i always(99% of the time) get in real close
ive noticed a lot of people pinging me from 800-1000 out which is good shooting and also indicates they have there convergance set at least 400

Offline Schatzi

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« Reply #5 on: July 26, 2005, 05:50:19 AM »
Same here. Have always had convergence around 225ish. Cant hit ground if i aimed at it as well. But ive always tried to get close before firing (at least d400) anything else is just desperate on my part. And you learn to conserve canon bullets in a Spit5.

Just recently, ive swiched plane to Hurricane Mk1. With that you are simply required to be closer than d300 to do any damage whatsoever. I can ping them at 800 if need be, but it only serves to scratch their itches ;).

Yesterday for the first time in a while, ive been flying a canon-equipped plane in DA. Felt like kid in candystore. Wow. And realised my aim has gotten way better, having the *need* to concentrate firepower of 303s in one spot for a second or two.

For all those that want to improve their gunnery. Try flying some 303 plane and stick with it for a tour or two. Tracers off. Itll help. Im sure.

Another nice side effect is: you get really good and challenging fights every once in a while. And to me thats what AH is about. >S< to all the HurriMk1 hunters out there!
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Offline hogenbor

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« Reply #6 on: July 26, 2005, 05:59:36 AM »
Convergence at 300 for all planes, save for the La-5. I flew that one a while back, set it back to 250. I try to get in real close and I only fire when I almost know for sure I'll hit.

What strikes me is that it is much harder to shoot someone down from dead six at 200 yards than it is to shoot someone with deflection at 400... In the La-5 I spent half my ammo shooting down a Spit which did nothing elso than weave slightly, 200 yards in front of me. A minute later I picked of another Spit which actually evaded with a mere 30 rounds.

Of course you get more 'area' to hit when a plane is turning, but missing at 200 yards dead six is silly. Therefore I decreased convergence on the La-5.

Judging lead I've always been pretty good at, but the best I did recently was a deflection shot a 600 yards that killed a P-38. 1000 yards shots I never managed, only the occasional ping.

Offline Sloehand

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« Reply #7 on: July 26, 2005, 06:37:54 AM »
I know this is strange and against convention, but it seems to work for me.  I have all planes set to furthest convergence possible.
My reasoning is that at close range I have a spread of fire at least as wide as my outside guns. In a 400m deflection or snap shot (particularly the snap shot where you're guessing where & when the plane will cross your guns from under your nose), I have a greater chance of a at least a single hit (though admittedly a lesser chance of instant catastrophic destruction) because of the spread.  I'm not trying to do the harder thing of pinpointing the to close (and smaller) convergence point on the enemy.  I'll take a higher % of damaged planes to a lower % of clean killls in those situations, especially as I can often convert the 'wounded ducks' to full kills with a second or third burst if I pay attention to what I'm doing.
Secondly, with long convergence I have hit planes with two or three cannon rounds at 800 and even 1000 meters, fairly often.  Planes running from you at that distance often think they are safe and sometimes fly fairly level.  Pinging them with a round cause them to juke (which allows me to slowly get closer as their speed drops some), or they break (more often than you think) allowing me to get a rising deflection shot at 400m.
Finally, having longer convergence allows better (read earlier) shots in Head On's, which we all don't like, but happen whether we want them to or not.
In other words, I'll take getting minor hits on the enemy most of the time against instant kills a lot less of the time.
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Offline AKDogg

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« Reply #8 on: July 26, 2005, 08:14:19 AM »
My conv is set at 500 for all planes except for the german planes as there cannons drop off to much, they about 425.
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Offline BlkKnit

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« Reply #9 on: July 26, 2005, 11:30:55 AM »
i dont bother with convergence....i get lots of assists :p

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Offline DamnedRen

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« Reply #10 on: July 26, 2005, 12:51:40 PM »
In the TA I normally start Noob's at 450 and let them work their way down to 250 or so.

A couple of things to remember.
1) It's pretty hard for a new pilot to get within 200 yards of anyone in the MA.
2) If you plan to shoot at 200 yards and have your gun convergence set to 600 plan on aiming a lil below your target as bullets "loop" out to the specified convergence range.
3) As you get better at closing on the enemy do the same for convergence. You will find your hit percentage and kills go up.
4) High deflection shots can get kills but you need to understand just whats happening when you pull the trigger under those conditions. If you want a graphic look at what happens to 95% of your rounds just go out over the water and point the nose down a lil, pull hard and pull the trigger and note the strikes in the water. The spacing between hits is farther than the length of the plane you are shooting at. So, how many rounds are hitting him versus how many are you "throwing" away?
5) Alternatively, if you saddle up and take an "unloaded", short range shot it doesn't take many rounds to get the job done.

Hope this helps.

Offline Furball

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« Reply #11 on: July 26, 2005, 02:35:14 PM »
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Offline wrag

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« Reply #12 on: July 26, 2005, 03:10:20 PM »
Hmmm.........

got 50 cal planes all at 500.

LW planes all at 450.

Most everything else is at 450.

These settings seem to work well for me.

Have gotten kills out to 1000 with this setup.

Gotten kills out to 2.0 k in a ho with this setup.  
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