Author Topic: How do you *do* it?  (Read 913 times)

Offline Schatzi

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How do you *do* it?
« on: July 29, 2005, 07:58:19 AM »
To all those guys out there, that jump into 1 vs many fights and come out alive the other end.

How do you do it?
More important: What did i do wrong? (apart from getting myself PWd?)

Base defense few vs too many - AHF
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Offline Wilbus

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« Reply #1 on: July 29, 2005, 08:24:53 AM »
Heya Schatzi.

Well, in a "1 vs many" fights you need to make the rules so to speak. Either by coming in high and fast and stay high and fast, B&Z the enemies. For example a 190, Tiffie, 109, Pony etc. You need to be in controll (as much as possible) of the fight, as soon as they get the advantage, you're dead.

What is more important though is to produce kills as fast as possible, you had the WAY wrong plane for the job, the P47 would have died first pass had you been in a plane with just a bit better armament.
Next time, if you want a turner, grab a Hurr II C, Spit 9 or 5, N1K or anything else with atleast fairly good guns. Pony good choice as it is both fast and meneuverable.

What you did wrong is to get yourself involved in the furball too much, that way you will get overwhelmed quickly. Use the E you come in with, look for the rope, look for weak spots and weak enemies.
Rasmus "Wilbus" Mattsson

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Offline Shane

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« Reply #2 on: July 29, 2005, 10:06:38 AM »
without having seen the film yet, it boils down to a few simple stated concepts.

1. Threat Assessment - deal with the biggest threat first, even if it means you have to pull off someone you're already on.  This is a more defined form of SA (Situation Awareness).

2.  Making use of any opportunities given to either grab a quick kill or get the hell outta dodge. Sometimes I'll use one bad guy as bait to go after the one who thinks he's gonna be the saviour as he comes in for his cherry on me. This sort of refers back to #1.

3. Good flying.  You have to be able to think and respond fast.

4. Good gunnery helps. As does as a little luck.


I'll try and find and breakdown a few films of my typical "stupidity" in running into a gangbang and at least getting a few before the rest of the horde overwhlems me.
Surrounded by suck and underwhelmed with mediocrity.
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Offline pellik

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How do you *do* it?
« Reply #3 on: July 29, 2005, 10:29:40 AM »
When you're fighting 1v4+ these fights get a little tricky. Typically one of em will try to turn with ya while the others take straifing passes with you pinned in the turnfight. My basic plan in these fights is to use a rolling scissors against the turner as even if someone else comes to join in the turnfight you'll be able to maintain your position against both. You can deal with the less agressive BnZ dweebs if you make a point of always being nose down when they take their passes. Nose down and with a wing turned to em makes for a hard shot with a high rate of closure. The timing can be controlled for this with nose down throttle cuts in the scissors fight, which if done right doesn't cost much position and gives you a few seconds delay on the pull up to keep control of timing. Ideally I'd throw out the classic barrel roll reversals on the attackers, but depending on the speed of the turnfight that isn't always possible. Once in a rolling scissors speeds rarely get high enough for the more elegent med. speed reversals.

-p.

Offline Eagler

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« Reply #4 on: July 29, 2005, 10:41:28 AM »
they fly well

they shoot great

and they fly the planes with lazer_guns so it only takes one touch and you lose a wing
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Offline Schatzi

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How do you *do* it?
« Reply #5 on: July 29, 2005, 10:55:39 AM »
Ty for the tips guys. You gave me lots of things to think about.

Wilbuz: I feared someone would say that. Wrong plane. I know, i just cant help it, i simply *love* the Mk1 :). Ill try a few of the faster rides next tour. See how that helps.

Shane: Fast kills and getting out of there werent really options ;). (see film)

Pellik: Do you think you could get me a film of rolling scissors? I have to admit i dont know how they are flown correctly, even though im pretty sure i use them sometimes.
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Offline Mustaine

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« Reply #6 on: July 29, 2005, 12:09:03 PM »
this may be against convention, but i got for the slow twisty / turny planes first. they are a pain, and usually the onse that slip in behind you quickly. once they are out of the way, the fast b-n-z'ers can be made to overshoot until you get a shot at them.

an example would be im a spit v and there is a spit v, 110, hurri, la7 higher, and 190 even higher. i'd go for the hurri first, then the 110. the 110 would be next because of lethality. 1 shot on me im dead. then the spit (saved for later because we are equally matched), then the la7 / 190 if they come down (and if i survive all that LMFAO)

now that is just how i'd look at the fight, and circumstances would be fluid, and probably change, but that would be my starting plan.
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Offline Blooz

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« Reply #7 on: July 29, 2005, 04:43:35 PM »
You need to shoot the fast planes first.

When your advantage is lost and you need to boogie home the slow planes that are left can't catch you.
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Offline Mustaine

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« Reply #8 on: July 29, 2005, 05:22:57 PM »
Quote
Originally posted by Blooz
You need to shoot the fast planes first.

When your advantage is lost and you need to boogie home the slow planes that are left can't catch you.
who said anything about "going home" ? :p :D
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Offline Blooz

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« Reply #9 on: July 29, 2005, 07:31:57 PM »
Shatzi did.

The whole point of combat is to stay alive so you can kill your enemies again and again.

Or then again, maybe it really is all about score.

Silly me.
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Offline SkyChimp

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« Reply #10 on: July 29, 2005, 07:37:58 PM »
:eek: You should always kill the plane that knows your there:p

2nd never lose your addy thats all i have to say. (fly?)


I die in furballs sometimes might have to sneak a ho in every now and then:p
« Last Edit: July 29, 2005, 07:47:39 PM by SkyChimp »

Offline Murdr

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« Reply #11 on: July 29, 2005, 08:06:07 PM »
In addition to shane's rules, here is my general rule for multi vs 1.  
(Imagine a sphere around your plane)  Do your best to keep all the multi's in the same hemosphere as long as possible.

Offline Soulyss

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« Reply #12 on: July 30, 2005, 12:19:34 AM »
Not that I'm that great at a 1v1 much less a 1 vs. many... there are a couple things I have noticed over time.   One thing to keep in mind in the MA... if you're fighting 3 people... you're fighting 3 people who are competeing with you and with each other for the kill.  Chances are good that at least one of them will do somthing stupid in the rush to beat his countrymen to the kill and you can take advantage of that.  The longer you can stay alive the better your odds get your opponents will get frustrated and more likely to make an error.
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Offline Schatzi

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How do you *do* it?
« Reply #13 on: July 31, 2005, 01:58:18 PM »
Quote
Originally posted by Blooz
Shatzi did.

The whole point of combat is to stay alive so you can kill your enemies again and again.



Right.


Quote
Originally posted by Blooz

Or then again, maybe it really is all about score.

Silly me.


Uh. Check the plane im flying in film. Check my scores if you need. I hope om not so stupid that this would be my best attempt at 'scorewhoring'. :lol
21 is only half the truth.

Offline Schatzi

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How do you *do* it?
« Reply #14 on: July 31, 2005, 01:59:36 PM »
Quote
Originally posted by Blooz
You need to shoot the fast planes first.

When your advantage is lost and you need to boogie home the slow planes that are left can't catch you.



Not really an option, as only TBM, SBD and B5N are slower than me. (That is if they dont have altitude ;))
21 is only half the truth.