Author Topic: arc de triomphe  (Read 841 times)

Offline Xjazz

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arc de triomphe
« Reply #15 on: August 02, 2005, 02:58:51 PM »
Hi duh,

Below is very simple practise object I made with Notepad
http://warezhouse.1g.fi/Stuff/GD0246B.zip

Group  "WORLD", v 0, s 0, kids 1
        Group  "model", v 0, s 0, kids 1 *
                Group  "objects", v 0, s 0, kids 1
                        Group  "vod0", v 0, s 0, kids 4
                                Object "d000", v 4, s 1, kids 0
                                Object "d200", v 4, s 1, kids 0
                                Object "d400", v 4, s 1, kids 0
                                Object "d600", v 4, s 1, kids 0

Total objects: 8   surfaces: 4   vertices: 16

No dead shapes or LOD's.

Open yours and mine ac files in Notepad and compare them to get idea.
« Last Edit: August 02, 2005, 03:01:10 PM by Xjazz »

Offline croduh

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arc de triomphe
« Reply #16 on: August 02, 2005, 03:50:54 PM »
ty i'll study it

Offline croduh

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arc de triomphe
« Reply #17 on: August 03, 2005, 08:20:31 AM »
i tried to edit something in object properties in ac3d but whatever i edit (like i set all objects  maxdist=30000) object editor will crash when converting from ac3d.i think my hierrarchy is ok but what should my objects be named?Or what object properties do i need to set for this building?
My hierrarchy(i have set object names to tex as i saw at other buildings i coverted from oe to ac3d):
Group  "WORLD", v 0, s 0, kids 1
        Group  "model", v 0, s 0, kids 1 *
                Group  "objects", v 0, s 0, kids 1
                        Group  "str0", v 0, s 0, kids 7
                                Object "tex0", v 24, s 22, kids 0
                                Object "tex1", v 8, s 6, kids 0
                                Object "tex2", v 8, s 6, kids 0
                                Object "tex3", v 8, s 6, kids 0
                                Object "tex4", v 44, s 37, kids 0
                                Object "tex5", v 44, s 37, kids 0
                                Object "tex6", v 24, s 19, kids 0

Total objects: 11   surfaces: 133   vertices: 160

If anyone knows how to do this please help.