Author Topic: ToD  (Read 381 times)

Offline Larokkit

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ToD
« on: August 09, 2005, 03:36:09 PM »
saw update on AH home page.looks like website at end of week.

Offline BigGun

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made me look...
« Reply #1 on: August 09, 2005, 04:05:19 PM »
Dev Update 8/09/05

Tour of Duty development has been the almost exclusive focus of our programming resources for the past few months. Recent ToD development has caused HiTech to rethink some design issues with the existing graphics engine in an effort to get more detail into the game without a performance hit. He came up with some new optimizations and a restructure of the shape library to achieve a very significant improvement to graphics performance. It's been undergoing successful in-house testing and it's exciting enough to us that we've moved it up to a priority item. It's an unexpected detour for us but we've decided to pursue this development and get it released at the earliest possible time. Our plan now is to finish the implementation of this and get it released as a test version to insure that we don't have any problems with the multitude of hardware and software configurations in use. Once we are satisfied with the test, this will be released as version 2.05. Because of the accelerated schedule we are pushing for this, we don't anticipate that 2.05 will contain any other development aside from minor fixes.

What we had originally planned for 2.05, albeit not this early, was reworked Spitfires and Messerschmitt 109's. That work is ongoing but will now be released in Version 2.06 because of the early release of 2.05. We will be changing and adding to the variant lineups of both the Spits and 109s.

We are currently working on a ToD section for our website and plan to have that launched by the end of the week. It will provide an overview and description of ToD. A new ToD forum on the message boards will soon follow for further discussion about ToD.

Offline ALF

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Re: made me look...
« Reply #2 on: August 09, 2005, 05:39:22 PM »
Quote
Originally posted by BigGun
Dev Update 8/09/05

 rethink some design issues with the existing graphics engine in an effort to get more detail into the game without a performance hit. He came up with some new optimizations and a restructure of the shape library to achieve a very significant improvement to graphics performance.


Ahhhh...dont tell the wife!!!!

But honey I NEED a dual core 64 bit Athlon......really

Offline DamnedRen

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ToD
« Reply #3 on: August 10, 2005, 12:45:56 AM »
I sure hope the new optimization is whats causing the screen freezes and lag so it can be fixed.

It's one thing to see something and say...."hmmm, maybe it's something that's changed on my system" but it's another thing to have four other players around you having the same issues at the same time.

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The Damned

Offline ALF

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ToD
« Reply #4 on: August 10, 2005, 07:36:31 PM »
Nothings been coded into the released version yet.  if your getting freezes you should do some test to find whats causing it.  Often its either sound or loading texture related.  be sure your not using a video resolution/fsaa/texture size thats inapropriate for your hardware, and that you havnt changed any sound files near the time the problem started.

Assming of course youve done the whole 'nothing running in the background' thing