Author Topic: Better ditching and object collision modelling  (Read 2547 times)

Offline mora

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Better ditching and object collision modelling
« on: August 12, 2005, 11:16:37 AM »
It was better the way it were. Of course it wasn't realistic to survive 400 mph ditches, but now it's impossible to survive above a certain speed which is also unrealistic. Also there shouldn't be an instant death when hitting a tree or any other object.

Offline slayer1

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Re: Better ditching and object collision modelling
« Reply #1 on: June 19, 2010, 10:20:28 PM »
i agree +1  :aok

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Offline LLogann

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Re: Better ditching and object collision modelling
« Reply #2 on: June 19, 2010, 11:00:25 PM »
So a WWII era plane going 98mph that hits a tree................

What is the probability that the pilot survives?

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Offline bravoa8

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Re: Better ditching and object collision modelling
« Reply #3 on: June 19, 2010, 11:09:19 PM »
I sense.... Flame war

Offline gyrene81

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Re: Better ditching and object collision modelling
« Reply #4 on: June 19, 2010, 11:38:49 PM »
It was better the way it were. Of course it wasn't realistic to survive 400 mph ditches, but now it's impossible to survive above a certain speed which is also unrealistic. Also there shouldn't be an instant death when hitting a tree or any other object.
I have to wonder when was the last plane crash you survived at 150mph or faster. Ever hit a tree at 60mph? Imagine hitting that tree at 200mph. It's more realistic than you think.
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Offline RTHolmes

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Re: Better ditching and object collision modelling
« Reply #5 on: June 20, 2010, 12:29:43 AM »
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline guncrasher

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Re: Better ditching and object collision modelling
« Reply #6 on: June 20, 2010, 09:03:46 AM »
I have seen now planes crash at 200 and above in low furballing and get a ditch.  This is after having no wings or tail.


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Offline AWwrgwy

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Re: Better ditching and object collision modelling
« Reply #7 on: June 20, 2010, 09:10:33 AM »
I have seen now planes crash at 200 and above in low furballing and get a ditch.  This is after having no wings or tail.


Semp

And you know their going that fast how?

Got film?


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Offline The Fugitive

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Re: Better ditching and object collision modelling
« Reply #8 on: June 20, 2010, 09:11:14 AM »
The modeling has changed at least once since this thread was posted 5 YEARS AGO !







....oh and IN   :neener:

Offline gyrene81

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Re: Better ditching and object collision modelling
« Reply #9 on: June 20, 2010, 10:33:17 AM »
DOH!!!  :rofl  :rofl  :rofl

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Offline whipster22

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Re: Better ditching and object collision modelling
« Reply #10 on: June 20, 2010, 10:44:14 AM »
In
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Offline grizz441

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Re: Better ditching and object collision modelling
« Reply #11 on: June 20, 2010, 11:33:52 AM »
I have seen now planes crash at 200 and above in low furballing and get a ditch.  This is after having no wings or tail.
Semp

No chance, if you hit the ground going faster than 150 it's insta death.

Offline LLogann

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Re: Better ditching and object collision modelling
« Reply #12 on: June 20, 2010, 11:37:46 AM »
HOLY SMOKES FugitiveMan...  When I replied, I didn't even see that......   :rofl

The modeling has changed at least once since this thread was posted 5 YEARS AGO !



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Somebody needs a smack....  
i agree +1  :aok

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Offline Motherland

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Re: Better ditching and object collision modelling
« Reply #13 on: June 20, 2010, 11:57:38 AM »
The modeling has changed at least once since this thread was posted 5 YEARS AGO !







....oh and IN   :neener:
I don't think so, you still get killed instantly if you touch any part of your plane to any stationary object provided you're going 150 miles an hour or faster.

Offline 321BAR

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Re: Better ditching and object collision modelling
« Reply #14 on: June 20, 2010, 12:01:23 PM »


have you??? :aok
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