Author Topic: End the Lemming Line  (Read 1314 times)

Offline TrueKill

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« Reply #30 on: August 12, 2005, 10:15:22 PM »
Quote
Originally posted by Morpheus
I dont want grunts in my Fight Sim.


AH isnt a flight sim.

Offline CAV

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« Reply #31 on: August 12, 2005, 10:43:06 PM »
Quote
It's a sound theory, it's been tested 1,000s of times, and it's already coded. Ain't that great?


Yes it works... but great?

Its been done 1000's of times in AH.

Its been done 1000's of times in Warbirds.

Its was done 10,000's of times in Airwarrior.

I know started in AW 10 years ago. And dropped tons of troops over years in all 3 games. It would not kill me see something new when it comes to taking bases and moving the map. :eek:

CAV
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Offline Morpheus

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« Reply #32 on: August 13, 2005, 06:02:49 AM »
Quote
Originally posted by TrueKill
AH isnt a flight sim.


Did i say flight sim?

Do they teach reading down there?
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Offline TrueKill

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« Reply #33 on: August 13, 2005, 06:39:55 AM »
Quote
Originally posted by Morpheus
Did i say flight sim?

Do they teach reading down there?


Thought you meant flight sim you know how they don't teach spelling up there. BTW AH isnt a "fight sim" eather.(whatever the hell that is)
« Last Edit: August 13, 2005, 06:42:13 AM by TrueKill »

Offline Zwerg

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« Reply #34 on: August 13, 2005, 10:29:24 AM »
Troops, counter troops, counter counter troops, counter counter counter troops............
If you start with this kind of stuff you have to code a detailed ground war. That's WW2OL.

I would prefer the implementation of a refined strategic system. No 3d coding of new ground war elements but a relativly simple background database.

Means:
Every base has a stock of vehicles, fighters and bombers. Let's say: 30 of each type. As long as there is a supply line to 1 or more friendly bases, the stock is continually resupplied.
Take all the supplying bases in the neighbourhood and a base is cut off and get's no more supplies.
« Last Edit: August 13, 2005, 10:35:44 AM by Zwerg »

Offline Enduro

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« Reply #35 on: August 13, 2005, 10:51:28 AM »
why not lower the required number of paratroopers to 3 or 5 and make the trooper a player-controlled element?  it would make base capture more of a challenge.
TBolt
Last edited by hitech on 09-08-2004 at 10:51 AM for flaming everone.

Offline Enduro

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« Reply #36 on: August 13, 2005, 10:53:55 AM »
Quote
Originally posted by Guppy35
Been there, done that :)

But it was in Airwarrior.  Took the town base too, much to our surprise.

It may have been the Nomads finest hour.  Definately one of the funniest :)

Dan/CorkyJr


:confused: Are you sure that was AW?  I don't remember player-controlled troopers in AW.  Unless, of course, you all bailed out of a death star.  :D
TBolt
Last edited by hitech on 09-08-2004 at 10:51 AM for flaming everone.

Offline Morpheus

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« Reply #37 on: August 13, 2005, 10:59:23 AM »
Quote
Originally posted by TrueKill
Thought you meant flight sim you know how they don't teach spelling up there. BTW AH isnt a "fight sim" eather.(whatever the hell that is)


Stupid inbreed.
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Offline Guppy35

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« Reply #38 on: August 13, 2005, 11:44:03 AM »
Quote
Originally posted by Enduro
:confused: Are you sure that was AW?  I don't remember player-controlled troopers in AW.  Unless, of course, you all bailed out of a death star.  :D


Yep, it was 10-12 goonies and we all bailed after the troops.  The troops didn't get the field but when the pilots all landed we got it :)

Dan/CorkyJr
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Offline Enduro

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« Reply #39 on: August 13, 2005, 11:58:32 AM »
:lol   O, that was you guys.
TBolt
Last edited by hitech on 09-08-2004 at 10:51 AM for flaming everone.

Offline Seagoon

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« Reply #40 on: August 13, 2005, 02:05:33 PM »
Just a reminder. All I was asking for was paras who shoot back so that an entire squad can't be slaughtered in short order by a bailed pilot with his .45, not an entirely new game engine.

Just a few rounds of .30-06 or simply loading the .45 all of our current lemmings appear to be holding. Wouldn't be too difficult to implement at all.

- SEAGOON
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Offline jon

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« Reply #41 on: August 13, 2005, 05:09:37 PM »
C-47:  First military production model with 6in greater span, revised fuel tanks, R-1830-92 radials, small astrodome, and payload of 6,000lb or 28 paratroops or 14 casualties and three attendants  
just add more and 45 wont have enough bullets