Originally posted by Zazen13
I've always liked a zone limiter based on the sector's controlling country's field like this...
Small Airfield = 15
Medium = 25
Large = 40
CV TG's = 30
I am going to call it Field Limit as we have zones in AH
Actually I think those numbers are about right........
GV fields and ports = 25?
One problem occurrs however as a country nears defeat.... we could find that eg Rooks have 70 players but FL only allows 65 of them to play.
there are work arounds
1) is to come up with a simple formulae that modifies the FL when the ratio of fields to side numbers drops below a certain level.
2) Make present Zone masters limitless (above could still ocurr)
3) would be a combination of 1 & 2
Another mechanism to over come the "you are stopping me playing where I want" complaint is the introduction of a perk price for players who really want to fly from a "full field". Infact linking FLwith the perk system could be the foundation of a different approach to the FL. When the ratio above ( 70 Rooks) is incurred then the perk price is waved toatally. Another problem is the integration of Missions. Missions can be fun. I do not have a problem with missions forced to use rear fields when a battle front is heavy. I do not have a problem with missions being forced to use two fields because of their size.
However it would be really poor if the first time a mission finds it has hit the FL is when it tries to launch.
It would be equally poor if a mission created for an "empty field" finds as launch approaches that the spare slots are depleting below the mission numbers.
Hence not only would the FL need to be shown in the tower (on the chalk board?) but missions need some way to protect them selves from a "depleting" FL.
Hence I would advocate that missions be permitted to reserve upto a % (60) of a fields FL upon their creation or with 5 mins to go which ever is the shortest.
But it has been talked to death before.......
the only new thing I have added above is a link between perk cost and the FL.
Presently perks are calculated "nationally"
If they could be "modified" by a field addition then the only thing that occurs when FL is reached is that x perks are added to each ride at that field.
This could even be used to replace the ENY limiter as FL has a similar (but more localised) effect and allows folk who really want to fly from there to do so by buying (risking perks for) extra slots.
You may decide to make M3's C47's and LVT2's exempt from this.
The next discussion is that of formations. Presently AH counts a formation as 1 launch and upto 3 deaths. If FL would consider a formation as 1 player then he would only be depleted from the count once he was back in a tower or off the roster. It could not count deaths/ditches/bails or else the numbers would not balance.