Author Topic: Online space game.  (Read 10939 times)

Offline Gunslinger

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Online space game.
« Reply #495 on: August 31, 2005, 10:06:32 AM »
Quote
Originally posted by BlueJ1
I think it was just a probe. Because I still have my solar satellites.

I logged in and you know where it says your fleets are going to so and so and it will take so long, well I had one of those but it said fleet arrives from so and so in one minute.


I've got 4 missle launchers now,  I've read a good article about building a deffense.

Quote

Building Defenses
There is a fair bit of debate over whether you should build defense or fleet and in what combo but if you are going to build a defense then this is what I have done.

Laser/Energy Weapons
Ignore missile launchers – cruisers get rapid fire to early and you need the metal to grow mines.
Small Lasers become your cannon fodder (some ships get RF but they wont appear to early so it gives you a bit of time to get started)
Build 1 Heavy Laser per 4 light lasers. (Only bombers and death stars get RF so they become your anti RF midgame).
Build 1 ion cannon per 12 light lasers. (ion cannons have high shields which helps everything else survive)
Build 1 Gauss Cannon per 30 small lasers (first big gun and useful vs cruisers and maybe low numbers of battleships, but will struggle vs destroyers)
Build 1 Plasma Cannon per 100 small lasers (This is the weapon your going to rely on to fend off those war attacks where someone just wants to bash you rather than steal some cheap resources)
Shields
Small shield after 20 Light lasers
Large Shield after 100 small lasers
Overview
So by the time you hit 100 small lasers, you have:

Small Shield
Large Shield
25 Heavy Lasers
8 or 9 Ion Cannons
3 or 4 Gauss Cannons
1 Plasma Cannon
At this point, the odds of someone hitting the plasma cannon is 1:136 but it will be dishing out fatal damage steadily.

From what I can read no weapon will survive on its own in all situations. You need enough small stuff to make it unlikely that they will hit you big guns. Enough big guns to actually destroy their ships (rather than scratching all of them a little, but destroying none). Enough shields to prevent their damage from destroying you defenses to quickly. The combination will be different for everyone and will be affected by what you are facing.

Missile Silos
Build them as well – when you consider interplanetary missiles a threat.

The whole point of a defense is to make it unprofitable for someone to attack. Low resources at home and enough defense to deter the attack. If you ever have to use it its probably not big enough. Silos 2 will give you 10 anti-ballistic missiles. I would think this is plenty for most of the game (except maybe later in a war. Anti-Ballistic Missiles are cheaper to build than Interplanetary ones.

Misc.
A defense is a money sink. You need to keep adding to it as you produce more, but should never really need to use it. Its the attacks that look at you, say “to big/not worth it” and go elsewhere that you are really trying to catch.

Another suggestion: If your going to use defenses then keep your resources low. Ship them away or spend them. It doesn’t really matter but dont leave large numbers lying around. It will just draw an attack that you cant defend against, and you will end up losing your defenses and your resources.

This does not take into account using fleets as defense. That is another topic for another day.


Offline BlueJ1

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Online space game.
« Reply #496 on: August 31, 2005, 10:09:30 AM »
Thanks Guns, just what I was thinking about. I need 2,000 more duet for my colony ship, then rest is going into defense.
U.S.N.
Aviation Electrician MH-60S
OEF 08-09'

Offline Gunslinger

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Online space game.
« Reply #497 on: August 31, 2005, 10:17:09 AM »
Quote
Originally posted by BlueJ1
Thanks Guns, just what I was thinking about. I need 2,000 more duet for my colony ship, then rest is going into defense.


I'm building a fusion plant right now.  This afternoon its going to be:

1.  Research for large cargo
2.  Deffense

Maybe tomorrow I'll start thinking about colony ships.

Offline BlueJ1

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« Reply #498 on: August 31, 2005, 10:18:23 AM »
Yea, Im doing the opposite of that, shoulda done it that way.
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OEF 08-09'

Offline Gunslinger

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« Reply #499 on: August 31, 2005, 10:23:37 AM »
Quote
Originally posted by BlueJ1
Yea, Im doing the opposite of that, shoulda done it that way.


Fusion plants are cool because you can adjust them slightly to take up the slack from a solar plant.  Mine's producing 38 energy at only 8 deut/hour.

Offline BlueJ1

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« Reply #500 on: August 31, 2005, 10:26:21 AM »
Mines a level 3, Its not in use right now, saving it for that rainy day when my solar satellites go kaput.

TIP: Once your well into raiding and making good amounts of resources on it. Strat building solar satellites instead of solar plant upgrades. Cheaper and quicker.
U.S.N.
Aviation Electrician MH-60S
OEF 08-09'

Offline Mustaine

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Online space game.
« Reply #501 on: August 31, 2005, 10:31:10 AM »
after a night of building resources here's an update on my status:

M 6
C 3
D 2
S 6

finally have enough metal to mostly build, now i dont have enough crystals LOL, and only 160 duetwhatever

will build the robot factory some time today, will take about 12 hours to get the duet for the research thingy

i dont know the cost of robot lvl 2, so dont know how much duet i'll have to mine before i can do that, then the shipyard.
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Offline indy007

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Online space game.
« Reply #502 on: August 31, 2005, 10:32:37 AM »
Quote
Originally posted by ChickenHawk
It kinda reminds me of Trade Wars.  But back then you could only have like ten turns a day.


depends on the bbs & plug-ins. some had a really high turn limit. this is still played on telnet bbs's & with some cleverness you can make the auto-mapping/trading/fighting programs work. not to mention other players in the game running around real-time with you. i miss my fleet of interdictors :(

Offline Gunslinger

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Online space game.
« Reply #503 on: August 31, 2005, 10:34:11 AM »
Quote
Originally posted by Mustaine
after a night of building resources here's an update on my status:

M 6
C 3
D 2
S 6

finally have enough metal to mostly build, now i dont have enough crystals LOL, and only 160 duetwhatever

will build the robot factory some time today, will take about 12 hours to get the duet for the research thingy

i dont know the cost of robot lvl 2, so dont know how much duet i'll have to mine before i can do that, then the shipyard.


building you deut plants up to 3 or 4 will pay off in spades if you do it before you start into the research.

Offline BlueJ1

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Online space game.
« Reply #504 on: August 31, 2005, 10:38:46 AM »
^ Yup.
U.S.N.
Aviation Electrician MH-60S
OEF 08-09'

Offline SkyTex

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Online space game.
« Reply #505 on: August 31, 2005, 10:38:54 AM »
The battle was won! the dweebfire and c47 were sucessful!

One of your fleets (Small Cargo Ship:1 Light Fighter:1 ) returns from 2:203:11 to DweebFire [2:203:6] . The fleet delivers 2211 metal, 2211 crystal and 625 deuterium

Offline BlueJ1

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« Reply #506 on: August 31, 2005, 10:40:32 AM »
Good job!
U.S.N.
Aviation Electrician MH-60S
OEF 08-09'

Offline SkyTex

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Online space game.
« Reply #507 on: August 31, 2005, 10:46:47 AM »
Ok my basics and levels

Metal: 7
Crystal: 7
Deut: 6
Solar: 10
Robotics:2
Shipyard:2
Research Lab:3
Solar Satellite: 1

Computer Tech:1
Energy Tech:1
Combustion Engine: 2

Fleet: 1 LF 2 SC

Def: 1 Missle Launcher

Time played... since we started this thread. sometime on page 1 lol. It takes time to play this game. lots of time. anymore it's build from overnight in the morning, build sometime in the middle of the day, and build at night. now with raids going, i'll have to pay a lil more attention as i'll be getting bigger sums in every hour or so.

Offline Seagoon

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Online space game.
« Reply #508 on: August 31, 2005, 11:21:14 AM »
Quote
Originally posted by StarOfAfrica2
I posted this as a circular to the Uni 2 group.  

We should be careful how much we play up the AH2 connection on there.  This BBS is open to anyone to join, not just paying members of AH2.  A simple Google search will turn up the Aces High website.  We keep advertising the connection, and using this forum to make plans and discussions, we are asking for infiltration in the worst way.


SOA,

I agree, posting locations and so on in the open seems like asking for trouble, is the inter-alliance mail thingee secure?
SEAGOON aka Pastor Andy Webb
"We have no government armed with power capable of contending with human passions unbridled by morality and religion... Our Constitution was made only for a moral and religious people. It is wholly inadequate to the government of any other." - John Adams

Offline Tarmac

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Online space game.
« Reply #509 on: August 31, 2005, 12:18:18 PM »
Heh, this thread is murder for a guy coming in late trying to read and absorb the whole damn thing.  Any chance of moving these discussions to another BB?  Maybe LePaul can make a secure login at checksix so we won't get espionaged.  

BTW, I'm running two planets in universes 2 and 7, although I'm not into space yet.