Author Topic: B-29 Super Fortress  (Read 115560 times)

Offline aenigma

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Re: B-29 Super Fortress
« Reply #945 on: February 05, 2009, 01:09:03 PM »
I was just wondering why Skuzzy doesn't want to add the B19. I get that it's pressurized, but just make it super perked. The only perked bomber option is the Ar234 and that's next to useless. Several hundred B19s were produced and used, granted mostly in the Pacific Theater, but they were in the war. Skuzzy if I could hear directly from you that'd be awesome.  :salute

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The 234 is FAR from useless. If three guys can take down the town in one pass in the 234, I would safely say it is far, far, from useless.
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Offline Skuzzy

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Re: B-29 Super Fortress
« Reply #946 on: February 05, 2009, 01:27:12 PM »
What Karnak said.  I have ZERO input as to the direction of the game.  I find out about new stuff almost the same day as you do.
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Offline Spikes

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Re: B-29 Super Fortress
« Reply #947 on: February 05, 2009, 01:40:30 PM »
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Offline texastc316

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Re: B-29 Super Fortress
« Reply #948 on: February 05, 2009, 02:01:51 PM »
skuzzy your still a god!
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Offline Skuzzy

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Re: B-29 Super Fortress
« Reply #949 on: February 05, 2009, 02:10:31 PM »
Nah.  I am more akin to a target drone.  A slow moving one at that.
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Offline Chalenge

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Re: B-29 Super Fortress
« Reply #950 on: February 05, 2009, 02:47:39 PM »
The B29 has a mystique about it that would be tough to overcome because urban legend has assigned the aircraft a reputation of performance it never had in real life.
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Offline Rich46yo

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Re: B-29 Super Fortress
« Reply #951 on: February 05, 2009, 03:15:41 PM »
Its news to me the 234 is "next to useless". Back when I had a K/D average in the 1-3 average I was careful not to call anything "useless" cause I figured I just didn't know the aircraft good enough. The 234 just has a narrow scope of use. However in that scope it is without peer and almost unkillable. Ive been spending a lot of time in them again and think they are a great perk bomber. We need another perk bomber but they were a great choice for their "fun" factor alone.

Anything that cruises at 455 mph and drops 3,300 lbs of bombs, X 3 = 9,900lb, is not "useless".
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Offline Spikes

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Re: B-29 Super Fortress
« Reply #952 on: February 05, 2009, 04:19:17 PM »
Its news to me the 234 is "next to useless". Back when I had a K/D average in the 1-3 average I was careful not to call anything "useless" cause I figured I just didn't know the aircraft good enough. The 234 just has a narrow scope of use. However in that scope it is without peer and almost unkillable. Ive been spending a lot of time in them again and think they are a great perk bomber. We need another perk bomber but they were a great choice for their "fun" factor alone.

Anything that cruises at 455 mph and drops 3,300 lbs of bombs, X 3 = 9,900lb, is not "useless".
It's a nice "minute-man" GV killer too.
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Offline Yeager

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Re: B-29 Super Fortress
« Reply #953 on: February 05, 2009, 06:41:16 PM »
This game will never be complete without the Superfortress.  If HT doesn't auger in (or turn into a desert hermit) I would expect the B-29 to make an entrance into the game eventually.

I for one love the airplane and would love to command those remote powered turrets.  The 20mm tail cannon installed in the earlier models would be a great tool to shoot!
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Offline Anaxogoras

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Re: B-29 Super Fortress
« Reply #954 on: February 05, 2009, 06:43:03 PM »
More kittens... :(
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Offline E25280

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Re: B-29 Super Fortress
« Reply #955 on: February 05, 2009, 06:47:52 PM »
I for one love the airplane and would love to command those remote powered turrets. 
And right there is what is keeping it from the game IMO (based on pure speculation).  That has to be a coding nightmare trying to get a command that would allow you to adjust the convergence of the remote turrets on the fly.  Without that ability, the remote turrets would be very difficult to use effectively compared to the guns we have in buffs today.
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Offline 1Boner

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Re: B-29 Super Fortress
« Reply #956 on: February 05, 2009, 06:52:32 PM »
If the remote turrets are such a programing nightmare, leave them out for now.

Get the plane into the game with mannnable turrets and add the remote feature down the road in a future update.

Or not.
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Offline Bronk

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Re: B-29 Super Fortress
« Reply #957 on: February 05, 2009, 06:54:52 PM »
And right there is what is keeping it from the game IMO (based on pure speculation).  That has to be a coding nightmare trying to get a command that would allow you to adjust the convergence of the remote turrets on the fly.  Without that ability, the remote turrets would be very difficult to use effectively compared to the guns we have in buffs today.
Really... umm drones already do that now do they not?

Edit: I don't see how it would be any diff than say... The top turret firing when all are fired from say the tail gun.
« Last Edit: February 05, 2009, 06:57:58 PM by Bronk »
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Offline Lusche

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Re: B-29 Super Fortress
« Reply #958 on: February 05, 2009, 07:05:44 PM »
Really... umm drones already do that now do they not?

Edit: I don't see how it would be any diff than say... The top turret firing when all are fired from say the tail gun.

I think the problem could be more the graphical part in modeling the remote stations.. just like why we still don't have the Ar234 periscope yet: Clipping errors.
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Offline Bronk

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Re: B-29 Super Fortress
« Reply #959 on: February 05, 2009, 07:09:20 PM »
I think the problem could be more the graphical part in modeling the remote stations.. just like why we still don't have the Ar234 periscope yet: Clipping errors.
That's what I was lead to believe.
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