Author Topic: turbulence  (Read 926 times)

Offline faint

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turbulence
« on: August 27, 2005, 01:56:46 AM »
Make it seem like your actualy flying by adding turbulance and a constent movement of your plane, to make it seem that there actualy is a engine and wind hitting your plane.

Offline Billy Joe Bob

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turbulence
« Reply #1 on: August 28, 2005, 12:53:16 AM »
yes i sceond 3 4th 5th 6th and 7th it because it just feels TOO smooth. I went on a b17 and there were constant little squeaks as the plane moved too it wasnt nesscecarally(brain fart how u spell that?) turbulience(sp again) but little movements of the plane aces high flight does not feel correct because of the smoothness of the flights.

Offline 38ruk

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turbulence
« Reply #2 on: August 28, 2005, 01:14:36 AM »
lol billy joe , your signature is larger than most posts .....

Offline Billy Joe Bob

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turbulence
« Reply #3 on: August 28, 2005, 08:42:46 PM »
i love random sayings :P
 umm ill get rid of that link it doesnt show the random sayings sign

Offline faint

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turbulence
« Reply #4 on: September 03, 2005, 11:47:07 AM »
:huh

Offline Siaf__csf

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turbulence
« Reply #5 on: September 03, 2005, 12:19:30 PM »
The problem is that without sensory motion the means of portraying movement in flight are very scarce. The game would be limited to sounds or movement of the cockpit as there are no points of comparison in the air.

Even the other aeroplanes would be too small to give any real perception of movement except in the extreme cases. As it is we have kind of a turbulence with other planes as they bounce around a little with lag and network errors.

It might be beneficial to model propwash though. But if that happens, bomber gunners need to die to the first direct bullet entering the gunner position. Only that way the historic position in under 50 yards where the propwash effect is gone would be possible to obtain.

Offline eilif

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turbulence
« Reply #6 on: September 04, 2005, 10:36:23 PM »
the good ol jittery cam does wonders. that  and sound and your set.

Offline Martyn

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turbulence
« Reply #7 on: September 06, 2005, 06:21:32 PM »
you could put vibration into the model though - maybe?
Here we are, living on top of a molten ball of rock, spinning around at a 1,000mph, orbiting a nuclear fireball and whizzing through space at half-a-million miles per hour. Most of us believe in super-beings which for some reason need to be praised for setting this up. This, apparently, is normal.

Offline Mister Fork

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turbulence
« Reply #8 on: September 06, 2005, 06:28:59 PM »
Hitech has already mentioned that environmental effects are being considered/implemented. :D
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline DREDIOCK

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turbulence
« Reply #9 on: September 07, 2005, 08:36:39 AM »
Actually I'd like to see Thermal up drafts in as an effect of fires. Particularly from istalations that burn refinery etc
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline Martyn

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turbulence
« Reply #10 on: September 07, 2005, 09:00:51 AM »
Nice idea - if we had wind then up/down wind effects over those massive hills would be justified - and very dangerous!

As we have PT Boats, CVs and LVTs perhaps a simple sea with waves too. I don't know how they could do the waves - even if they are the same 'world-wide'.

there's so much to wish for...
Here we are, living on top of a molten ball of rock, spinning around at a 1,000mph, orbiting a nuclear fireball and whizzing through space at half-a-million miles per hour. Most of us believe in super-beings which for some reason need to be praised for setting this up. This, apparently, is normal.