Will the online gaming community ever see it?
Aces High was released in May of 2000.
Aces High II was released in 2004.
Aces High Combat Tour is in development.
Now 2007.
New graphics cards coming out. The introduction of MS Vista (I hate it, but it will be the keystone for future computer games unless and until game developers buck status quo and embrace Open Source). More powerful computers, more memory, larger hard drives.
And above all, the gaming community appetite for more, bigger, and better with which to spend their money and recreation time.
Only HTC knows if the numbers and interest would make a AHIII economically viable to pursue.
What would you expect in an AHIII?
For me:
Throughput
More and more online games are broadband only. Dial-up connections just don't have the capacity for all the information to be transfered for very involved games. MiMAX use is growing for rural internet users who do not have access to cable or DSL. AHIII should, IMO, be broadband based.
Eye Candy for more immersion (all scalable for client side abilities).
Graphics. Even higher limits on graphic detail, polygon counts, and so forth. Actual 'curves' on plane models. More details. Scalable to meet the abilities of the player's client side computers. Lense flares. Shadows. More smoke and flame. Great columns of smoke over heavily destroyed strat factories and heavily damaged ships.
Graphics effects to last longer, ie the plane you shot down or tank you've blown up, seen as smoking wreckage on the ground for a while longer. Buildings and structures that are destroyed burn or scatter a bit more during transition from 'up' to 'down'.
Maps More and different, with varied environments.
The War Arena Maps are pretty plain as compared to those used in SEA. The quality of some of the SEA maps, with the new terrain tiles coming, and additional eye candy would be popular. Large cities to fight over. River systems.
Also, more desert, tropical, western European, Scandinavian, and eastern Europe and Russian steppes themed maps.
Weather effects
Not rain or participation --- too much draw on resources--- , but ground snow, low fog or cloud cover, overcast days, fall foliage and leafless trees, thick clouds that obscure planes and icons.
Additional planes and Vehicles
More planes to German, Japanese, Italian, and Russian plane sets.
Higgins Boats added with longer running "Marines" as opposed to just LVT's for capture of sea-side cities.
Artillery - Flak36 with manned puffy ack ability.
Big gun Stuka.
more destructible terrain targets
More trains and railways. Destroyable bridges. Convoys and roadways. Marshalling Yards. Communications centers. Shipping (freighters and convoys) --- all tied into the game resource economy. Give attack pilots more to go after.
Front Lines/Battles. Could also be considered eye candy. Moving front lines between major countries. Soldiers in platoon elements (think Total War), vehicles, mortar/artillery barrages. Possibly Armies controlled like TG now, or maybe just completely AI directed based on mid point between two country's bases. Mostly just more eye candy. Would not need to be continuous lines between countries.... just hot spots to provide additional targets and some effect on relative resource economy --- provide a place for combat in the skies between two bases. GV spawn points could be at the periphery of such 'battle sites' to give GV'rs more 'atmosphere'. GV's might be able to spawn in such a battle, if operated like a TG?
AI Support
Some limited use of AI? Primarily in the form of a CAP over a CV, to help beef up their survivability against easy kills. Might have some use in the Land Battle above as well. Possibly an Army that gets pushed back by another army, eventually brings a nearby base under artillery fire?
Serious look at CV's
Should they spawn LVT's further out and not be allowed close to land? Do they need longer ranged radar? AI CAP overhead (that does not appear on DAR)? Picket destroyers? An Escort Carrier (CVE or JEEP) added to group? Damage control parties? If two CV's, should the damaged deck be able to be placed out of commission for a time, pending repairs?
Realistic Capture Progression
HTC tried a few means at this in AHII. Running the blue rat maze line was one effort. Essentially, countries should be able to capture territory adjacent to what they currently have. Deep strikes in the rear may be fun, and some argument can be made for island hopping in some cases, but for the most part, taking territory far in the rear is too far from reality. Possibly the maps can be designed to include territorial limits.... to capture the base in a territory requires at least one border of that territory be shared with the attacker. Of course, territories could become isolated (Bastone) from most of a country's territories.
Well, those are my thoughts as to the future.