Author Topic: Gunnery change?  (Read 976 times)

Offline ghi

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Gunnery change?
« Reply #15 on: September 08, 2005, 10:00:56 PM »
i killed the entire base with with 1k bomb, even those lazzy bumps sleeping in tower  !!

Offline Wolfala

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Gunnery change?
« Reply #16 on: September 08, 2005, 10:05:51 PM »
U nuked a base? Buy a lottery ticket.


the best cure for "wife ack" is to deploy chaff:    $...$$....$....$$$.....$ .....$$$.....$ ....$$

Offline Edbert

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Gunnery change?
« Reply #17 on: September 08, 2005, 10:19:37 PM »
Quote
Originally posted by killnu
wasnt puffy ack...still, field ack are lethal, but 2 in a row from that range is kinda...well weird.

Oh yeah Mr. "13 kill C202 killah" there's definitely something amiss. I was flying a Spit-I with 8 @30mm tonight. Of course I could catch nobody and every time I nosed down to to avoid a HO (instinct) I lost power. But it was fun for one night. Hope it is fixed soon, but it is just a game after all.

Offline Meatwad

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Gunnery change?
« Reply #18 on: September 08, 2005, 10:30:57 PM »
Just for fun I decided to take an M3 to an enemy airfield to vulch. Much to my surprise we captured the field and I landed 12 kills.....






for 91 perkies! :eek:
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
Das Funkillah - I kill hangers, therefore I am a funkiller. Coming to a vulchfest near you.
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Offline MIShill

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Gunnery change?
« Reply #19 on: September 08, 2005, 10:39:35 PM »
Very frustrating with the new kill model. It makes upping to defend a base too "interesting"when you are outnumbered. When I logged on Knits had a 40+ player excess and no way to defend if you can be one-ping killed from 800-1000 out. Bad enough being outnumbered 90% of the time, but with the new version I'll just quit until it changes or leave the game if it doesn't change. This model unfairly rewards the "horde".

Offline Meatwad

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Gunnery change?
« Reply #20 on: September 08, 2005, 11:51:17 PM »
Just up in a GV or come in from another base. Easy as pie
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
Das Funkillah - I kill hangers, therefore I am a funkiller. Coming to a vulchfest near you.
You cant tie a loop around 400000 lbs of locomotive using a 2 foot rope - Drediock on fat women

Offline MrRiplEy[H]

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Gunnery change?
« Reply #21 on: September 09, 2005, 05:53:31 AM »
I had similar problems in MA also. In one night and about 2 hours of game:

1x D800 death to 1 ping directly to pilot from a seafire directly on my 6. Was in 190A8.

1xD? direct pilot kill shot from puffy ack

1xD1.5 pilot wound from auto ack. Mind you no other damage except direct pilot wound.

1x pilot wound from a snapshot

Then opposite:

Several lit-up planes falling down with no parts - no kill credit. Not even assist.

At least two proxy kills uncredited.

Took a snapshot to a P51B in a 800 knots merge. Boom he explodes (well granted my .50 hit him in the cockpit).

Something just doesn't feel right now.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Phaser11

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Gunnery change?
« Reply #22 on: September 09, 2005, 06:27:45 AM »
I love it!

I have a new bumber sticker on my plane!

"Vulch with care"

Aces High Team,
 Please don't change this. It is harder to take a base now and requires some planning. No more diving in at mach 2 with out fear!
« Last Edit: September 09, 2005, 06:31:30 AM by Phaser11 »
Phaser11,

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Offline MrRiplEy[H]

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Gunnery change?
« Reply #23 on: September 09, 2005, 08:21:03 AM »
Hey I'm for anything that will stop the strat porkers running through fields.

If we're lucky AH will become more the furballing and less the 'win' oriented mapgrab game than it is now.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Schatzi

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Gunnery change?
« Reply #24 on: September 09, 2005, 08:31:08 AM »
Just upped a Hurricane Mk1 in offline. Killed the B24 drone a few times with only one or two second burst. This is not right!
21 is only half the truth.

Offline Edbert

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Gunnery change?
« Reply #25 on: September 09, 2005, 08:33:40 AM »
Quote
Originally posted by MrRiplEy[H]
Hey I'm for anything that will stop the strat porkers running through fields.

If we're lucky AH will become more the furballing and less the 'win' oriented mapgrab game than it is now.


I tend to agree with your wish for more dogfighting, but I don't agree that there's something wrong with land-grabbing or war-winning. The problem is not with those goals but with the architecture that allows, neigh ENCOURAGES, the dweeberry illustrated above and in countless earlier threads. We should encourage tactical and organized offensive/defensive operations designed to grab land and win the war, not diveboming with 4-engined heavies . But as it stands right now one guy acting alone can in less than 5 minutes spoil the fun being had by 30+.

EDIT: Hmmm, thought I posted to the wrong thread but I didn't...what we are seeing with the gunnery is not a "change" but a bug. While some might see it as a fix to acts of dweeberry it only creates some new ones like the HO'ing C202s. It cannot be allowed to stay, I'm sure a fix or rollback is planned very soon.
« Last Edit: September 09, 2005, 08:46:04 AM by Edbert »

Offline Kweassa

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Gunnery change?
« Reply #26 on: September 09, 2005, 10:24:32 AM »
Quote
I tend to agree with your wish for more dogfighting, but I don't agree that there's something wrong with land-grabbing or war-winning. The problem is not with those goals but with the architecture that allows, neigh ENCOURAGES, the dweeberry illustrated above and in countless earlier threads.


 I TOTALLY agree with this analysis.

 The fun of tactical aerial combat isn't necessarily incompatible with the strategical territorial combat. The problem is that the basics of AH strat structure, is simply OLD. The basic strat design has virtually unchanged since the earliest versions of the game - where people in those days hardly really cared about startegical combat at all.

 The community was small, and everybody knew everyone else. They played AH for pure A2A fun, and the strat structure was nothing but a nice little surplus factor which intended to help diversify the overall situation of aerial combat.

 Things have changed, and the "architecture" of the game, as Edbert puts it, is what's bringing out the problems of late.

Quote
We should encourage tactical and organized offensive/defensive operations designed to grab land and win the war, not diveboming with 4-engined heavies . But as it stands right now one guy acting alone can in less than 5 minutes spoil the fun being had by 30+.


 So very true.

 Another perceivable problem is that too much action is oriented around the fields. The field is the only thing that matters in the game, and every action is concentrated around the field. People attack the field, and the action stops. People gather around the field, and a horde is formed. People abandon a field, and the milkrun starts.

 Whilst the entire MA resembles a total war in the mental/situational sense, unfortunately the basic strat is nothing like a real war at all, and the pre-set "system" of limited strategical combat between two hostile airfields dominates over all else.
 
 Since somany people are crammed into so small an area, with so few, flimsy targets to attck, it is no wonder that we're seeing dweebery as much more efficient, "war-winning" form of action rather than "doing it the right way". Why take up a buff to 18k when you just spray bombs everywhere at deck alts?
 
 I dare say, a totally restructured strat system is needed.