Author Topic: FSO: Operation Husky - Frame 3 Objectives  (Read 387 times)

Offline ghostdancer

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FSO: Operation Husky - Frame 3 Objectives
« on: September 11, 2005, 07:59:19 PM »
The frame 3 objectives have been sent to each side.

Also note we are going to try the special "Invasion element" for this FSO.

What this means is the following:

[list=1]
  • At T+90 all dead Axis pilots can spawn as M8s at V5. If the VH at V5 has been previously destroyed the setup CM will restore so the Axis players can spawn and then will destroy it again after they have all spawned.
  • At T+90 all dead Allied Pilots can spawn as either LVT4 or LVT2s. Fleet C115 will be moved within spawning distance of V5.
  • If the CA of C115 has survived allied players may man its guns to bombard the base and M8s. There are not shore guns at V5 .. so its sort of important that the Axis sink the CA earlier in the frame.
  • All GVs get one life in a GV. Meaning you will be allowed to spawn at T+90 and then V5 and C115 will close.
  • Any surviving planes can continue to still fly and attack ground targets. BUT THEY CAN NOT ATTACK THE GVs!!!!!
  • The allies LVTs job is to take the base. That means if all the structures are not down from the air attack they will have knock them down with their 75 mm HE cannons. And then get troops in.
  • Axis job is to simply make sure the base does not fall.
  • No hiding an axis GV in the map room!


The invasion element will not be factored into who won the frame or effect who won the series. It is meant to be fun and to add immersion. And to give dead pilots another opportunity at action later in the frame.

It can't be balanced because it hinges on the results of the air attacks. If V5 is destroyed and the allied CA survives obviously it will be heavily in favor of the allied LVTs.

If the allied CA is sunk and alot of V5 is still in tack then the Axis M8s will have the advantage.

So please keep in mind that the air battle part is built to be balanced but the land invasion is just meant to be fun and immersive.
X.O. 29th TFT, "We Move Mountains"
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Offline ghostdancer

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FSO: Operation Husky - Frame 3 Objectives
« Reply #1 on: September 11, 2005, 11:16:12 PM »
Did testing tonight and might have to either scrap the invasion part or think about how to redo it.

Basically found out that HE shell has no affect on any armor vehicle. Pumped 20 HE shells into a LVT and M8 at 200 yards .. dead on .. was testing in the SEA and all of them bounced off.

So an M8 with the AP rounds would wipe out the LVTs.

Did find out that the .50 call machine gun can kill and M8 very quickly though and a LVT.

So might give the Axis M3s versus LVTs. Meaning machine gun wars. Problem is that Axis really can't open up on the LVTs until they are almost at the beach.

Have to think on this. Wish the LVTs had some AP rounds or that the code was changed that HE rounds had some affect instead of just bouncing off. Especially against the light skinned M8s.
X.O. 29th TFT, "We Move Mountains"
CM Terrain Team

Offline Easyscor

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FSO: Operation Husky - Frame 3 Objectives
« Reply #2 on: September 12, 2005, 01:01:06 AM »
H.E. rounds should kill any open top GV.

Try LVT-4 vs LVT-4.

Sometimes, the shells from an LVT-4 can't impact on another LVT-4 until one of them moves. It's a bug.

If you need someone to test, I'm available after 5pm PST.
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Offline ghostdancer

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FSO: Operation Husky - Frame 3 Objectives
« Reply #3 on: September 12, 2005, 06:01:27 AM »
Well we spawned myself in a LVT4 (non open top 75mm version) and then had a M8 spawn and drive about 200 yards away. I never moved.

All my rounds bounced off him (15 shots), he was able to kill me with 1 shot of a 37 mm AP.

Then spawned both in LVT4s and did the same thing, I stayed stationary he drove off 200 yards. Again all of his round bounced off of me and all my bounced of off him.

I guess we could try a LVT4 against a Flak panzer.

Otherwise its machine guns .. the machine gun on the LVT4 was able to quickly kill the M8, LVT4, and M16 and M3.
X.O. 29th TFT, "We Move Mountains"
CM Terrain Team

Offline 68KO

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FSO: Operation Husky - Frame 3 Objectives
« Reply #4 on: September 12, 2005, 07:34:58 AM »
Ghostdancer wtg I really love the base capture addition to FSO I hope it works out so we can see more.:aok
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Offline ghostdancer

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FSO: Operation Husky - Frame 3 Objectives
« Reply #5 on: September 12, 2005, 07:55:26 AM »
Well it could end up being a machine gun duel .. LVTs versus M3s. Just have to check the comparative ammo loads.

But if Easycor is correct will have to check out the flakpanzer (open top) versus the LVT4 (75 mm HE rounds).

Really want to keep the amphibious invasion part .. doesn't really do anything for me to have the allies say spawn from a land base and do a mass GV invasion. The whole interesting part was 90+ LVTs storming the beaches. And then fighting to get troops to the map room.

Would love to keep the bigger guns but if it has to come down to Machine guns might do that.

I was suprised just how fast you can kill a M16/M3, M8, and LVT with just a .50 cal lighting one up.
X.O. 29th TFT, "We Move Mountains"
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Offline Mystic2

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FSO: Operation Husky - Frame 3 Objectives
« Reply #6 on: September 12, 2005, 11:21:55 AM »
ghost... didnt get em again, but havin Hack send me a copy. I figure one day yahoo will start cooperating... maybe.. hopefully....lol
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