Author Topic: Operation Husky, CM's AAR  (Read 584 times)

Offline Sled

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Operation Husky, CM's AAR
« on: September 18, 2005, 04:01:31 AM »
First off, my apologies for the slow posting of the logs for this last Friday. I am building a new computer and had some issues. Logs are up now.


It seems that there were too many Mossies use by the Allies in this frame. USMC was one of the possible offending squads. I was in direct contact with USMC during the early parts of their mission, and I assure you that ignorance is to blame. I encourage Ghostdancer to assess the appropriate penalty, as this is only fair considering the past offences.

My apologies to the Allied side for this mistake. As XO of the USMC and CM for this event, I should have caught this before it happened:o (our CO Tracerx was unable to attend)

Besides all that HEAVY stuff:D  I think the frame went great:aok  Seems to have been plenty of action and I think all had a good time. I know whenever I'm "pushing" the arena that is my main goal.


About the GV battle at the end. I want everyone to understand that this was an UN-SCORED experiment. I know that a lot of us (myself included) are very competitive, especially in AH. I know we  had some issues with this GV battle, and that is part of what we need to work through so that GV battles can become a more regular part of FSO. We learned some things from this, like you can't launch 60+ LVT's at one time from one CV. Also, in my opinion, we should let the defending GV's have a 5min head start so they can take up defensive positions around the beach head, just like they would in real life.  

So don't be to hard on us, it is a learning process that will take a few tries, but we'll get it figured out so everyone has a fighting chance and more importantly everyone has FUN.:)
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Offline daddog

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Operation Husky, CM's AAR
« Reply #1 on: September 18, 2005, 09:23:32 AM »
I vote to replace all the CM's and start with the Squad Ops crew.
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Offline AKDogg

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« Reply #2 on: September 18, 2005, 10:13:25 AM »
Second, there were 2 lives at least givin to the LVT's.  Was totally unfair against us m3's with a single 50 cal.  The records show them upping at least 2 times.
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Offline Hornet33

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« Reply #3 on: September 18, 2005, 10:33:29 AM »
The LVT were unable to stear or anything else at the start of the invasion. We had no control at all. We were told to re-up. I do agree that using M3's put you guys at a fair disadvantage. You should have had M16's at least since you were defending.

It was a lessons learned thing. Hopefully it will go better if we ever do it again.
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Offline Captain Virgil Hilts

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Operation Husky, CM's AAR
« Reply #4 on: September 18, 2005, 10:40:13 AM »
When the LVT's launched from the CV, the drivers had ZERO control. None that I'm aware of went into gear, and none of them were steerable. They merely floated along in a pile to be picked off.

What the Axis GV's faced when the Allies originally launched was a single pile of LVT's unable to do anything but man their guns. I floated SIDEWAYS from the 1st instant until I died, I never got into gear, and never was able to steer.

When we relaunched, we all had control. I was able to make it to the beach in less than 1/3 the time I was alive the 1st time. I was able to shift and steer.

The entire GV part of it needs work not just in FSO, but in AH in general.
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Offline daddog

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« Reply #5 on: September 18, 2005, 11:21:45 AM »
Well... I was only kidding.  All the CM's know that, well most I think. :D

GV's in Squad Ops is not my cup of tea. After we defended A114 I think most of my guys called it a day and skipped the GV part.  Sounds like it was a good thing we did.
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Offline Sled

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« Reply #6 on: September 18, 2005, 11:26:31 AM »
Quote
I vote to replace all the CM's and start with the Squad Ops crew


Who asked for your opinion. :p :lol



Seriously,

Yes there was a group of LVT's that was able to up twice. This was my decision based on the fact that the first LVT's had no control upon launch. I upped in an LVT just to see what was happening, I had no control, I couldn't even aim my gun and return fire. With this in mind I allowed some LVT's to re-up.

If the Axis had experienced the same problem, they would have expected (and deserved) the same consideration.
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Offline AKDogg

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« Reply #7 on: September 18, 2005, 02:05:58 PM »
As hornet said, we should have had at least the m16 or even the M8 to go against the lvt4.  M3's were no match for all the lvt2's and 4's that were there.  It took about 40% ammo to kill an lvt in a m3.
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Offline Captain Virgil Hilts

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« Reply #8 on: September 18, 2005, 05:11:30 PM »
I think they tested the GV's several times and decided the best match up is what they went with. The bug that affects the GV's to where a direct hit with an HE round doesn't have any effect on open top vehicles tied their hands. Giving one side 2-4 times as many machine guns, or AP ammo, would have made it VERY lopsided, far worse than it was.
"I haven't seen Berlin yet, from the ground or the air, and I plan on doing both, BEFORE the war is over."

SaVaGe


Offline forHIM

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« Reply #9 on: September 18, 2005, 06:15:53 PM »
Does a close hit by the 75mm HE round do damage?  I saw a number of M3s die to apparent HE rounds -- I also died of what appeared to be a HE round -- I think that since I was next to a structure, the structure exploded the shell and the blast effect killed me.  Is this possible?

Offline Captain Virgil Hilts

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« Reply #10 on: September 18, 2005, 07:52:30 PM »
Don't know, but Ghost Dancer did a lot of testing, and proved that the HE round from an LVT couldn't scratch an enemy GV. Further, he proved that ANY AP round, even down to 37MM, would knock out an LVT in one shot. That's why neither side got a GV with AP shells. It was a balance of firepower issue. The only reason we had the LVT that had the 75MM was that it was HE only and could only be used on structures.

They tried early in the week, and found the 75MM HE round had no effect on even open top GV's. It SHOULD, but it doesn't.

Hard to say EXACTLY what killed you. Maybe you were pinged up by something else first. Or maybe there's another bug that didn't show up before. I've always thought the GV model was infested with bugs, too many strange things happen.
"I haven't seen Berlin yet, from the ground or the air, and I plan on doing both, BEFORE the war is over."

SaVaGe


Offline mussie

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Operation Husky, CM's AAR
« Reply #11 on: September 18, 2005, 10:04:39 PM »
Excuse me Gents but why not just up LVT's from the VH, they can be launched from there right ?

You did not need the troops so LVT2's were not needed. If Both side had LVT4's balance is not a problem.

Just my thoughts on the balance problem mind you.......

BTW A big to all the CM's and those who make special events possible....  FSO's Are the best part of AH by far

Offline mussie

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« Reply #12 on: September 18, 2005, 10:06:25 PM »
Whoops Just read the post above my first one never mind then.....