Author Topic: A18 Terrain Bug  (Read 227 times)

Offline Geary420

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A18 Terrain Bug
« on: September 17, 2005, 04:37:49 AM »
Near the A18 north shore battery there are spots where gvs appear to be driving underground.  If you pick up supplies in this area you begin tumbling uncontrollably underground and have to tower out.

Offline loony1

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A18 Terrain Bug
« Reply #1 on: September 17, 2005, 02:17:29 PM »
i have notaced gvs underground near SBs alot...i have e-mailed skuzzy a couple films and he needs a film of it actualy happening not after the fact so if someone has film of a gv driving up by an SB then disapering underground please send it in.:aok
Loony2 Of "The Iron Saints"

Offline OOZ662

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A18 Terrain Bug
« Reply #2 on: September 17, 2005, 06:33:10 PM »
Quote
Originally posted by loony1
i have notaced gvs underground near SBs alot...i have e-mailed skuzzy a couple films and he needs a film of it actualy happening not after the fact so if someone has film of a gv driving up by an SB then disapering underground please send it in.:aok


Quote
Originally posted on HTC front page
Version 2.05 Changes
Added new graphic optimization routines to more effeciently send data to the graphics card.
For the vast majority of users, this will allow higher detail settings while still giving better frame-rate. However, very low end graphic chipsets will not benefit from this as it only works if Hardware Vertex Processing is enabled in the video setup.

The new optimizations can be enabled and disabled in the video setup using the checkboxes marked "Opt Object" and "Opt Terrain". Depending on the video card, you may need to experiment with these options to obtain the best results.

FIXES
Tanks can no longer fall through the shore batteries.

Gear indicators lights display damage again.

P-51s true airspeed indicators were added.

Ammo counters now update correctly in films.

Fixed a bug when using software vertexing that caused vehicle tracks and layerered clouds not to display correctly.

Fixed a bug that allowed more than 8 players into H2H mode.

Fw 190s and P-47s now display squad art.

Fixed a bug that caused the "Preload Skins in Memory" option to occasionally uncheck.

The collision message no longer echos back to the person who collided.

Added more authority to the auto-pilot's aileron control on the Typhoon.

Fixed some issues with the P-51B's gear being out of alignment.

Fixed a texture mapping error on the P-51D that caused skins to be out of alignment.

Fixed a bug that caused Intel chipsets not to be able to display tank sights or convergence lines in the hangar.

The hit sound buffer is cleared if a new flight is started immediately after the old flight ends.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Geary420

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A18 Terrain Bug
« Reply #3 on: September 18, 2005, 06:34:19 AM »
i have tons of film of it happening the last couple days, also discoverd today there is a bug on the base at a19, there is a small hill just west of the bigpad where a T34 was parked inside the hill and was inisible/unkillable, yet still able to fire out. I even tried to drive a tiger inside the hill to get him but couldn't get it to work.