Author Topic: Landing ?  (Read 888 times)

Offline Blixen

  • Silver Member
  • ****
  • Posts: 877
      • http://475thfg.bravehost.com/
Landing ?
« on: September 18, 2005, 04:49:45 PM »
How bout if u land anywhere on field will count as a
sucessful landing..but, if u are on runway u get like an
extra .01 perk for it?
i say this because sometimes when damaged 1 tire may
not be on runway and it gives u a ditch .....anywhere on
field tile should be sucessful IMO

Secondly "How" about an M3 with Fuel for planes that run
outa fuel 10 feet from runway to gas them up to get to field
"Just A Thought"

seems to me it would be historicaly correct.
« Last Edit: September 18, 2005, 04:52:43 PM by Blixen »

Offline SuperDud

  • Platinum Member
  • ******
  • Posts: 4581
Re: Landing ?
« Reply #1 on: September 18, 2005, 05:48:01 PM »
Quote
Originally posted by Blixen
Secondly "How" about an M3 with Fuel for planes that run
outa fuel 10 feet from runway to gas them up to get to field
"Just A Thought"

seems to me it would be historicaly correct.


I like this 1, would be nice.
SuperDud
++Blue Knights++

Offline Lan784

  • Parolee
  • Copper Member
  • **
  • Posts: 286
Landing ?
« Reply #2 on: September 18, 2005, 07:48:52 PM »
Oh yeah i like this idea, but howabout a tow truck also just incase the prop is damaged or landing gear?

Offline cav58d

  • Gold Member
  • *****
  • Posts: 3985
Landing ?
« Reply #3 on: September 20, 2005, 01:57:50 AM »
Love it...Especially the entire field tile....Doesnt make sense to me how its a ditch of I land on my airfeld.......Even if I land with an airplane totally destroyed 50 yards off the runway, and can .ef and get to tower alive...thats a successful landing to me....

doubt we'll ever see it though
<S> Lyme

Sick Puppies II

412th Friday Night Volunteer Group

Offline Oleg

  • Silver Member
  • ****
  • Posts: 1000
Landing ?
« Reply #4 on: September 20, 2005, 02:56:59 AM »
Quote
Originally posted by hitech
And the real answere for why it is not changing.

Landing is suppose to be a goal, wanting to survive and make it back to base, and acctualy land on the runway is suppose to be a challeng. Making the area bigger just dimishises the reward for accomplishing a task. So those requesting bigger areas, are you saying you suck so bad , you can't even land your plane on a runway?

As to the fuel idea, how is screwing up and not saving gas to get back to base any different then getting damaged, infact shouldn't be the other way around?

Isn't it more of a chalange landing a plane with a missing wing piece on the base?

Vehicles are a different issue. I never have been able to come up with an solution Im happy with.
HiTech


http://www.hitechcreations.com/forums/showthread.php?s=&threadid=126301&postid=1338301
"If you don't like something, change it. If you can't change it, change your attitude. Don't complain."
Maya Angelou

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7357
      • FullTilt
Landing ?
« Reply #5 on: September 20, 2005, 07:37:45 AM »
If you land on a field you can still drive it to the runway for a successfull landing...........  if you cant drive it back to the runway you get a ditch (correctly IMO)

In fact I think a "ditch" is more accurate if you land a plane with prop, gear or engine failed on the runway.

I suppose you could differentiate between the perk/point allocation and the system report re kills.

Instead of "landed" it could be "returned" with "X" kills in a "Y" (plane/vehicle type) (dropping the squad reference which is often lost or half lost at the end of the line.......or abused with silliness)

eg

Goober returned with 4 kills in a 109G10

"Returned" is better english re vehicles anyway.

Several options on which way to go to qualify for a "return"

1) Exit plane/vehicle within a preset distance from tower.

2) Exit plane/vehicle from a runway position.(as now)

3) Exit plane/vehicle/walker from a runway position.

3) allows for mechanic's idea of allowing folk to walk back to base after bailing via chute or from a ditched ac. (for points/perks the flight still only scores as a bail or ditch)


Re fueling.........

I would love to see the re arm pad scrapped and ac re arming/fueling from player ferried field supplies as  available to vehicles. (Providing they can stop close enough to the supplies)

The whole supply thing could be more sophisticated......

Supply types could be

Field (as now)
Material (always available for vehicle repair and general munitions)
Fuel (Available to load if a Fuel store is intact 25% fuel per unit)
Ordinance (Available to load if an Ammo bunker is intact.....Bombs and rockets)

The M3 selects its mix to load much as a tank may choose a mix of HE, AP, Smoke


This could even be developed to enable player supplied landing strips on flat grass tiles away from main metaled fields.
« Last Edit: September 20, 2005, 07:56:52 AM by Tilt »
Ludere Vincere

Offline viper215

  • Silver Member
  • ****
  • Posts: 1076
      • http://www.bops.us
Landing ?
« Reply #6 on: September 23, 2005, 09:25:43 PM »
i like the m3 with gas for planes idea too:aok
- Viper215 - Birds of Prey - Falcon Wing -
               - www.bops.us -

Offline ThunderEGG

  • Copper Member
  • **
  • Posts: 129
Landing ?
« Reply #7 on: September 24, 2005, 07:21:57 AM »
Same here.

Offline Cobra412

  • Silver Member
  • ****
  • Posts: 1393
Landing ?
« Reply #8 on: September 24, 2005, 11:10:15 PM »
Different loadouts depending on situation should be allowed for rearms. I think it shouldn't force you to take whatever you had previously. Leave the pylons and such but allow the ability to lose the tanks, add bombs and adjust amount of fuel you want to take.