Author Topic: Better options for input controls  (Read 558 times)

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7255
Better options for input controls
« on: September 29, 2005, 01:40:02 PM »
Control Options:

a) Left-right movement of gun turrets in aircraft or vehicles mapped to rudder inputs.
b) Linear mapping of gun turrets to a mouse, rather than just turning left-right as they are now. (i.e. if I move my mouse X distance, my turret moves X rather than just giving it input to move in that direction).
c) Acceleration and Brakes for ground vehicles mapped to the rudder.
d) Ground vehicle gas pedal mapped to the throttle.
e) PT boats in the drivers seat turning via rudder and the up-down for prop pitch.

Anyone have more?
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline lasersailor184

  • Plutonium Member
  • *******
  • Posts: 8938
Better options for input controls
« Reply #1 on: September 29, 2005, 02:26:07 PM »
Everything except B is cool.  B is just outrageous to ask for.
Punishr - N.D.M. Back in the air.
8.) Lasersailor 73 "Will lead the impending revolution from his keyboard"

Offline DarkHawk

  • Copper Member
  • **
  • Posts: 341
Better options for input controls
« Reply #2 on: September 29, 2005, 03:05:19 PM »
I would much perfer to use the mouse for the gunning of a buff.
jmo
Dhawk
49DHawk
XO for BOWL (DHawk)

Offline Swoop

  • Plutonium Member
  • *******
  • Posts: 9179
Better options for input controls
« Reply #3 on: September 29, 2005, 04:21:24 PM »
A when applied to aircraft turrets is a daft idea and when applied to vehicle turrets.....how do you steer?

A and C are mutually exclusive, how many things you want mapped to rudder?

B is an 'absolutely not'

D is a great idea.

E is....er......what?


Offline Midnight

  • Silver Member
  • ****
  • Posts: 1809
      • http://www.brauncomustangs.org
Better options for input controls
« Reply #4 on: September 30, 2005, 05:11:34 PM »
A. Swoop, I think he means when you are in the driver's seat, the JS does the steering, but would be good to be able to slew turret with rudder, so you could be driving around obsticles, away from a threat, while at the same time getting the turret in position for a shot.

B. No

C. Would be a nice option for rudders with toe-brakes. Right toe, gas, left toe, brakes.

D. Would be a nice option

E. I don't think PTs back than had prop pitch. They may have had trim planes on the stern at the water line, but those are only useful in RL conditions. IE, we don't have waves and chop in AH water, so there is no need for trim to adjust boat ride.