Author Topic: Donut Map Suggestion  (Read 1177 times)

Offline SFCHONDO

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Donut Map Suggestion
« Reply #15 on: October 11, 2005, 01:58:52 PM »
I also agree the player base should fix this problem. I am just not sure it will be able too. Fixing the problem to me isn't going back and taking the bases back after some nuggets took them.

Hub I have to disagree with you on the players fixing the numbers imbalance. HT incorporated the ENY to help deal with it. If the players fixed this problem we wouldn't have the ENY thing in the first place. Or it wouldn't ever go into effect if the players fixed that problem. Numbers are always going to fluxuate from one country to another. One country always seems to be low in numbers but in time it always switches and another country is in the barrel.

Blauk stated troops can walk on water so my suggestion wouldn't work. Unless they changed it, I remeber a map that had one base with the town partially in the water and we could never capture it due to the troops landing in water before they could get to the map room.

I proposed this idea as a hopfully easy fix to the problem.

No one actually answered my original question as to whether the map maker could place the towns anywhere he wanted. So if my idea of putting the towns in the water wouldn't work, (based on Blauks answer to troops being able to walk on water) What about placing the towns by the HQ's or something. Somewhere where it would make it extremely difficult to capture. Ofcourse this is based on if the answer to my original question is; YES they can place the towns anywhere they want.

If someone did answer my question and I missed it I appologize.

I would hope the community would respect Fighter town and leave it as it was intended, but as long as I have been playing this game, I don't forsee it happening without making it extremely difficult to accomplish.

Thanks for some good inputs guys
« Last Edit: October 11, 2005, 02:06:25 PM by SFCHONDO »
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Offline BlauK

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« Reply #16 on: October 11, 2005, 02:05:16 PM »
I just realized that I am not absolutely sure about this troops on water thing, it is more like an assumption based on how bailed out pilots also walk on water... sorry about that :confused:

If they cannot walk on water, it would solve some map making issues :) .. I suppose I gotta try it out or ask some more people about it.

The towns and map rooms can be placed fairly freely. There does not even have to be town, just a map room... hmm or is it eve required I wonder. Maybe the towns and map rooms for those 3 bases could be just removed.
« Last Edit: October 11, 2005, 02:09:13 PM by BlauK »


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Offline SFCHONDO

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« Reply #17 on: October 11, 2005, 02:08:29 PM »
No biggy Blauk.
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Offline Toad

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« Reply #18 on: October 11, 2005, 02:27:49 PM »
I would think they could disable particular vehicles at the Fightertown fields. They disable a lot of planes on CV's. They disable the 163 at all but one base.

Disable the C-47, the M-3 and the LVT. Problem, for the most part, is solved. There will still be the occasional jackaxes that will escort a goon in over the mountains to try to spoil other people's gameplay.
« Last Edit: October 11, 2005, 03:18:56 PM by Toad »
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Offline Clifra Jones

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« Reply #19 on: October 11, 2005, 03:06:00 PM »
Quote
Originally posted by Toad
I would think they could disable particular vehicles at the Fightertown fields. They disable a lot of planes on CV's. They disable the 163 at all but one base.

Disable the C-47, the M-3 and the LVT. Problem, for the most part, is solved. There will still be the occasional jackaxes that will excort a goon in over the mountains to try to spoil other people's gameplay.


Excellent suggestion Toad. Authors of the Donut map please take note!

Killing goons coming over the mountains would not be hard at all. After a few futile attempts hopefully they would get tired of it.

Offline octospider0

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« Reply #20 on: October 11, 2005, 03:06:13 PM »
As a Bish pilot who could be called anything but good, I found it very dishearting to log in last night and see the FT are controlled by my own team.
For a person such as myself lacking in skills and trying to learn, the center of the donut map is a great tool.  SA is REQUIRED not just kinda important here with the amount of cons in the area.  Gunnery and aim is critical due the amount of time one averages to live.

I understand the role of landgrabbers and with my squad have join in many missions to achive this goal but this map is clearly designed to have a furball area.  Why the contraversy?  I am neither a good furballer nor a good toolshed killer but I see the importance of both and as was mention above there is more then enough room to have both happening at the same time.  Maybe I just dont get it.  Is it pick one side of the fence or other?  Why are both not an option for each player?

We my squadies are playing we no doubt will be running a mission.  Defending a certain base or grabbing another but when they are not here it is "me against the world".  What am I going to do?  Grab a base myself?  Doubtful (see above skill level).  I have to resort to picking and choosing where to fight and what to fight.  The furball option provides a great deal of entertainment and help to a person like me.  Why shut it down?

oh, one more thing,

what in the bloody hell is QUAH?

laters

Odi (WOD)

Offline DipStick

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« Reply #21 on: October 11, 2005, 03:16:40 PM »
Since the 1st time I flew the donut I've been calling out buffs leaving our base. I only wish the other team would do the same.

It's just like hiding CVs. I'll call those out on 200 also.

PS... what in the hell is this :O ??? :lol

Offline jollyFE

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« Reply #22 on: October 11, 2005, 03:30:12 PM »
I didn't hear anyone complaining the last  rotation of this map when the

Bish were shut out of FT several times.  Seems the only time folks complain

is when the Bish do something.  How many times has tank town been

taken over ?  More often than Ft has been.

Why did we do it last night ? because we could and beat everyone else to
it.

There was much discussion on ch 200 from both rook / nits about "we

should have thought of that."

just my 2 cents


j
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Offline Clifra Jones

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Re: Last Night
« Reply #23 on: October 11, 2005, 04:09:30 PM »
Quote
Originally posted by jollyFE
I didn't hear anyone complaining the last  rotation of this map when the
Bish were shut out of FT several times.  Seems the only time folks complain
is when the Bish do something.  How many times has tank town been
taken over ?  More often than Ft has been.
Why did we do it last night ? because we could and beat everyone else to
it.
There was much discussion on ch 200 from both rook / nits about "we
should have thought of that."
just my 2 cents

j


Just proves there are dweebs on all side.

Offline Ack-Ack

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« Reply #24 on: October 11, 2005, 04:22:21 PM »
Quote
Originally posted by SkyWolf
Are there any Bish furballers? Seems like they could help talk them out of this kind of Male Bovine Doody and or report them to a dedicated group of bomber bashers.



These guys (and all countries have them) are intent on ruining the fun and are likely not going to listen when asked to stop.  I was surprised though when I did ask on country channel to leave the bases alone, one Bishop did stop but for the most part if falls on deaf ears.  


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Offline Ack-Ack

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« Reply #25 on: October 11, 2005, 04:23:39 PM »
Quote
Originally posted by Toad
I would think they could disable particular vehicles at the Fightertown fields. They disable a lot of planes on CV's. They disable the 163 at all but one base.

Disable the C-47, the M-3 and the LVT. Problem, for the most part, is solved. There will still be the occasional jackaxes that will escort a goon in over the mountains to try to spoil other people's gameplay.



Better yet, disable the bombers if that is possible.


ack-ack
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Offline Ack-Ack

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« Reply #26 on: October 11, 2005, 04:26:45 PM »
Quote
Originally posted by DipStick
Since the 1st time I flew the donut I've been calling out buffs leaving our base. I only wish the other team would do the same.

It's just like hiding CVs. I'll call those out on 200 also.

PS... what in the hell is this :O ??? :lol



Whenever I see a Bish buff in the area, I give out the sector coordinates, size of force and altitude.  I also do not engage any enemy fighters that are trying to pounce the bombers.


ack-ack
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Offline Slash27

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« Reply #27 on: October 11, 2005, 04:30:11 PM »
Quote
Originally posted by Ack-Ack
Better yet, disable the bombers if that is possible.


ack-ack



It's very possible. Would take about 5 minutes to disable the Goons,PTs,Bombers or what ever else would be needed at those 3 bases. Would put an end to a bunch of people  being pissed off by a few.

Offline mauser

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« Reply #28 on: October 11, 2005, 04:33:07 PM »
Good suggestions Toad, it's gotta be doable.  Disable ord, troops or the stuff that carries troops in FT.  Not sure about disabling bombers though, there are some of the "special" types that don't take ord and furball in Ju87's, IL2's, and A20s ;) .

Offline Toad

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« Reply #29 on: October 11, 2005, 04:38:24 PM »
Ord and troops would do it, but I don't know if HT would go for it. I doubt he would. Don't think he'd disable buffs either.

He might go for no C-47's, no LVT's and no M-3's.

All we can do is ask. FT is the best thing that's happened to this game in probably two years. If you like, love it, want more of it... we'd all better speak up.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!