I also agree the player base should fix this problem. I am just not sure it will be able too. Fixing the problem to me isn't going back and taking the bases back after some nuggets took them.
Hub I have to disagree with you on the players fixing the numbers imbalance. HT incorporated the ENY to help deal with it. If the players fixed this problem we wouldn't have the ENY thing in the first place. Or it wouldn't ever go into effect if the players fixed that problem. Numbers are always going to fluxuate from one country to another. One country always seems to be low in numbers but in time it always switches and another country is in the barrel.
Blauk stated troops can walk on water so my suggestion wouldn't work. Unless they changed it, I remeber a map that had one base with the town partially in the water and we could never capture it due to the troops landing in water before they could get to the map room.
I proposed this idea as a hopfully easy fix to the problem.
No one actually answered my original question as to whether the map maker could place the towns anywhere he wanted. So if my idea of putting the towns in the water wouldn't work, (based on Blauks answer to troops being able to walk on water) What about placing the towns by the HQ's or something. Somewhere where it would make it extremely difficult to capture. Ofcourse this is based on if the answer to my original question is; YES they can place the towns anywhere they want.
If someone did answer my question and I missed it I appologize.
I would hope the community would respect Fighter town and leave it as it was intended, but as long as I have been playing this game, I don't forsee it happening without making it extremely difficult to accomplish.
Thanks for some good inputs guys