Originally posted by Karnak
Hornet,
It is too simple. It focuses all of the strategy in the game on one target and one target only. There needs to be a progression of captured/lost territory leading to eventual victory/defeat.
I have thought for a long time that the change needs to be to take the focus off of the airfields.
I'll see if I can draw up a more formal rendering of my idea later.
OK I can see that. I guess what I was trying to say about the HQ is that it needs to be the toughest "nut" to crack in winning the reset. There do need to be other factors involved working in conjunction with the HQ capture.
Maybe something along the lines of this...just an idea here.
In order for a HQ capture to reset the map, the country that captures the HQ must control a majority of the captured HQ's territory/resorces. If not the fight continues until they do.
Example: Bish capture Knights HQ, but the Rooks control more Knight territory/resorces than the Bish. The fight continues. This will force the Bish to fight the Rooks to gain majority control of captured Knight territory/resorces to win. It also allows the Knights time to mount a defense and possibly recapture their own HQ back. Or the Rooks mount their own offensive to capture the Knight HQ thereby defeating the Bish which would force the Bish to defend the captured HQ.
I think something like this would discourage a HQ capture attempt until the odds are in the favor of the country trying. They jump to soon they might end up with a huge mess on their hands. I don't know, it might not work but it would be entertaining to watch:rofl