Author Topic: Varying Degrees of Pilot Wounding.  (Read 544 times)

Offline hubsonfire

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Varying Degrees of Pilot Wounding.
« on: October 16, 2005, 01:43:32 AM »
Perhaps a randomizer for pilot wounds, similar to what we apparently have for oil/fuel hits. To simulate a hit in the limbs or extremities, maybe slower control response, delays in flap/gear/engine settings (whatever things would have normally required the use of one's hands to operate/engage), etc. Surely not all pilot wounds would have resulted in perpetual blacking out, nor fatalities; surely an injury from a light MG would be less severe than one from a heavy cannon.

Not my idea, but one I felt had enough merit to warrant it's own post.
mook
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Offline Schatzi

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Varying Degrees of Pilot Wounding.
« Reply #1 on: October 16, 2005, 05:10:43 AM »
Sounds interesting.


There *are* varying degrees of pilots wounds already, btw. Time between blackouts and time blacked out vary depending on how badly hit you are. And it gets worse over time (blood loss). Im not sure, but pulling high G maneuvers seems to induce blackouts sometimes.
21 is only half the truth.

Offline hubsonfire

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Varying Degrees of Pilot Wounding.
« Reply #2 on: October 16, 2005, 11:27:55 AM »
For me, landing and being engaged by multiple cons are the triggers for blacking out. Lovely.
mook
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Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
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Offline lasersailor184

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Varying Degrees of Pilot Wounding.
« Reply #3 on: October 16, 2005, 06:52:00 PM »
Headshots are instant kills.
Punishr - N.D.M. Back in the air.
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Offline viper215

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Varying Degrees of Pilot Wounding.
« Reply #4 on: October 17, 2005, 02:15:52 PM »
Every hit in this gave is bang, bleed, blackout, die. I like the idea to vary the types of wounds. :aok
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