Originally posted by NUKE
I don't think that makes sense really. If troops were porked, but you could get 2 or 3 goons to take a total of ten troops, why couldn't all ten troops just get in one goon?
I don't think it's the same as fuel or ord. being rationed per plane when those are porked.
If you reduce the overall numbers of troops at a base, 10 could still fit in one goon.... unless there were less than 10 troops availible at the base.
I hear what you're saying, but I think we're talking about different things. You're absolutely right that realistically a goon carries 10 guys, period. So, from that perspective it shoudl be all or nothing -- either you can up a goon or you cant.
I think Schatzi's idea is a good one because with base captuer we really ARENT talking about realism AT ALL. Seriously -- 10 guys run unopposed into an undefended maproom and a big chunk or real estate gets transferred?
No, base capture is supposed to be gamey because this is an AIR combat game. The real issue is how best to balance the gameplay so the core -- the very accurate simulations -- stays fun and interesting.
Things arent too bad right now, so honestly this is tweaking. That being said, the porking can be very frustrating, and the counter to porking -- CAP -- is too dull for game words. I was strongly behind the "hardened target" idea, because that still allows the pork strategy but tones it down some, while givng the opponent a viable countermeasure (hit ord). Scahtzi's idea accomplishes the same tactical goal with a different approach, and its in her idea's advantage that this system ahs proven effective (in fuel supply) already in the game.
By preventing air-to-air cannons from being able to completely deprive a base of capture ability, the game would be enhanced. The gameplay is grossly out of balance now, since a single FIGHTER can pork troops at 4-5 bases easily.