Author Topic: GROWL: Gran Prix Legends League  (Read 2180 times)

Offline Daff

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GROWL: Gran Prix Legends League
« Reply #30 on: June 08, 2001, 06:46:00 AM »
Dowding, check UKGPL.
With 5 Divisions (maybe more for the next season), there's room for all kind of abilities....and I havent heard about anyone cancelling a wedding :).
We've just finished our 3rd season and will start on the 4th soon (2 weeks(tm)). http://www.ukgpl.com

Cheers,

Daff

Offline Dowding

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« Reply #31 on: June 08, 2001, 07:41:00 AM »
Cheers Daff!!   :)

One question - I've got the 1.2 patch and the D3D patch. When I put it to 1280x1024, it still appears a bit 'letter-boxed' - is this normal?

[ 06-08-2001: Message edited by: Dowding ]
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Offline blur

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« Reply #32 on: June 08, 2001, 07:41:00 AM »
Quote
Originally posted by snafu:
Wow Blur,
 I'm generally about 8 seconds outside you times at the moment (Assuming I can hook up a clean lap). Apart from Monaco where I'm nearer 20 seconds slower (God I hate thet track - Very pretty but evil). Still using a stick so I would hope to shave a few seconds off when I get a wheel. I'm still undecided on which wheel, I have the boss's permission, but a budget Force Feedback or decent non FFB is my only option. The more I hear about FFB in GPL the more I think I need the FFB one.

TTFN
snafu

I'm currently using a Microsoft Sidewinder Wheel (non-FF). It's a solid little unit and I've had no problems with it.

I made a few discoveries about GPL that may help newbies. First off the racing "groove" is not necessarily the racing "line". In other words if you're going into a fast corner and you try to follow the groove like you're on rails, you're going to go flying off the track! You've probably discovered this by now. You want to angle into the corner with enough speed to get constant tire squeal. You'll find that if you take the right line through the corner that your "loaded" tires (e.g. right side in a left-hand turn) will more than likely be on the groove but the car will not be parallel with it. I'm sure this sounds like nursery school stuff to old hands but my times improved rapidly once I realized this simple fact.

I learned one other thing about cornering at the S-curves at Mexico. Power-on induces understeer while lifting-off  and/or braking induces oversteer. Going through the curves it was lift-off, slide right, power-on, lift-off, slide left, power-on.

Don't try to drive this sim like you do the family car. It's actually much closer to snow skiing.  ;)

Offline Daff

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« Reply #33 on: June 08, 2001, 10:11:00 AM »
Dowding, yes it's normal..personally, I dont like anything bigger than 1024, as it gets very hard to read the chat above that. (And then it becomes even more distracting!).

Blur, it depends very much on the car, track, the setup and driving style.
Personally, I wouldnt recommend drifting before you have learned to drive...this means tail braking, slow-in-fast-out, etc.
A good example is Spa. We just did a couple of races there, and while some take Masta flatout, I had just as fast an exit speed, even though I lifted a bit before entering it, simply because I didnt scrub the speed off by drifting.

Daff

Offline Wanker

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« Reply #34 on: June 08, 2001, 10:32:00 AM »
Sling, you can get GPL for really cheap now, just check any online software store. Make sure once you get it, that you install all the various patches and add-ons for it. It's a completely different game with all the improvements that the community has created.

Oh btw, Nascar 4 uses the GPL physics engine, so it should be familiar to you.

GPL online is like a 15 plane furball that lasts for 45 minutes or longer! You will either be sweating, cursing or cheering when you finish each online race....probably all three!  :D

Offline Wanker

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« Reply #35 on: June 08, 2001, 10:34:00 AM »
Forgot one thing....if you want to get a good idea of what the cars and tracks in GPL look like, watch the 1966 film "Grand Prix".

Offline Dowding

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« Reply #36 on: June 09, 2001, 12:46:00 PM »
I can't seem to get FFB in GPL working - is there an option in the game to be checked? I'm using the Thrustmaster FF Wheel (the Ferrari one  ;)).

I have v1.2.
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline Wanker

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« Reply #37 on: June 09, 2001, 04:04:00 PM »
Yes, there is.  :)

In the file core.ini, you should have a section that looks like this:

[ Joy ]
allow_force_feedback = 1                   ; Use FF if device has it
force_feedback_damping = 40.000000         ; force feedback damping coefficient
force_feedback_latency = 0.085000          ; force feedback latency (secs)
max_steering_torque = 225.000000           ; steering torque in N*in giving max device force


If you don't have a core.ini file in your GPL folder, you need to create one.

Offline Wanker

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« Reply #38 on: June 09, 2001, 04:05:00 PM »
If you want a one-stop shopping place for GPL, here it is:

 http://www.noctua.f2s.com/links.html

Offline Dowding

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« Reply #39 on: June 10, 2001, 06:32:00 AM »
Thanks banana - I had play around with the files last night, and found the force feedback part of the core.ini file, but thanks for the advice anyway.  :)

The FFB rocks! It makes the game slightly easier, and I *love* how you can actually feel the oversteer/understeer by the change in weight of the wheel. And when the back steps out - you have to fight it swerving back and forth.

Unfortunately, there doesn't seem to be any 'event' feedback - like crashing into other cars, walls etc (I do that alot). Do you see the same thing?
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Offline sling322

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« Reply #40 on: June 11, 2001, 12:02:00 AM »
thanks banana...will look into it.  I prefer the stock cars but this one looks like it could be fun....even if it does involve those sissy open wheel cars.   :)

Offline Wanker

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« Reply #41 on: June 11, 2001, 10:37:00 AM »
Quote
Unfortunately, there doesn't seem to be any 'event' feedback - like crashing into other cars, walls etc (I do that alot). Do you see the same thing?

Nope, probably because I'm so skilled a driver that I never hit trees or other cars.....LOL!  :D

Actually, I can't remember, I think you're right.

Offline snafu

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« Reply #42 on: June 11, 2001, 04:41:00 PM »
Quote
Originally posted by banana:
Dowding, I use a Logitech Wingman Formula Force GP wheel & pedals(USB). The force feedback in GPL is awesome!

OK It's wheel time. I've added the FFB settings to the "core.ini and ordered the Logitec based on your recommendation (Must have someone to blame when it all goes tits up).   :D Reading the reviews it seems to be adjustable to do just about anything via the "Profiler Thingy" (Excuse Technical jargon). banana do you have a profile you could mail me? I was specifically interested in the "Device Setting screen where you adjust the effects strength etc (I appreciate there isn't much you can do with the controls themselves - Throttle mapped to.... Now let me think).    :D

Thanks in advance

TTFN
snafu

[ 06-11-2001: Message edited by: snafu ]

Offline Wanker

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« Reply #43 on: June 12, 2001, 10:11:00 AM »
Snafu, I don't use the Profiler, I just map all the buttons and paddles from within the game. IMO, there's not enough actions to warrant using the profiler. I have it installed, but I don't really use it. When you calibrate the wheel in the  game controllers applet in Win98, it brings up the profiler, where you can go into settings and enable the force feedback to whatever strenght you want. Just remember that you must edit your core.ini file like I showed up above.

Oh btw, Dowding. Yes, you should be getting force feedback effects when you hit trees and other cars. In practice last night for our next race at Mosport, I hit many of both, and I felt it!   :D

[ 06-12-2001: Message edited by: banana ]

Offline Dowding

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« Reply #44 on: June 12, 2001, 10:18:00 AM »
Nice one banana.  :D

I must not be hitting them as hard as you.  ;)
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.