If this is a hijack, I'm sorry that is not my intention. There seems to be two frames of mind in the game. Furballer and tool shedder. This is a combat war sim. With that said, the object of war is to win. You win if you take bases from the opponent. The only real reason to furball in a war is to kill the enemy so they can not fight you. This is not the case we have in AHII. When you die, you just go back up again. When a supply is down on a base, a resupply is needed. That happens by standard means and by individuals. (I happen to be one of them) Porking factories slows this process down.
I agree, the setup now makes it too easy to kill the troops on any given base. The idea of moving the troops would create more problems than it is worth. I understand why all the bases are laid out the same, PROGRAMMING, but that is the problem. IF the bases had a variation to the placement of troops, ords., etc, it would make finding them a bit more of a challenge and more interesting too. Also, if there were AA next to the troops it would make it even more of a challenge. Cannon fire is an effective tool and should be enough! But a variation to the palcement and number per base is what is needed. Even to the point of having some placed off the base proper, close to the town.
I keep hearing "This is a game, not real life". If that is what you really feel and think, then don't complain about the planes not meeting specs!
I like to win, though my score doesn't show me to be a great pilot. There are many times I will spend hours running resupply to bases. I'm not saying this is my favorite thing to do, but without supplies.....
As for needing more than one goon to take a base, why not have them run in formation? With 10 in each plane and needing 15 to take the base.
This is all IMHO!