Im just wondering, did the gunnery model change slightly for AH 2??
I ask cause i seem to notice a couple of things which are different from i remember in AH 1:
1. No hit sprites visable under the nose (this is a good thing IMO). I always used to be able to see hit sprites on high-deflection shots if i hit con and he was under my nose.
2. Seems the planes dont look like the fill the gunsights like they used to at 400 yrds. I seem to remember them looking bigger in your sights at 400 yrds, and thus easier to hit at that range. Now i find i wont even think about opening up under im well under that. My preferred convergence settings has been shortened from 400 (in AH1) to 350 (in AH2).
Maybe i just have seriously rusty and s*ck *ss gunnery skilz, and they'll improve back to where they were. I expected this, but i didnt expect the whole model just to 'feel' different.
Am i nuts? and are imagining things or was there a change?