Originally posted by Clifra Jones
You see this is why this is such a pointless discussion. Personally I don't see why this is so hard to understand.
IF YOU SEE THE COLLISSION YOU TAKE DAMAGE. So therefor, if both sides see a collision then they will both take some damage. It's when one side sees the collision and the other does not that the discrepancy comes into play.
For the most part only you can prevent a collision. Now that gets tricky when you talk about bombers and attacking planes but the way it works still is true. If your FE sees a collision you take damage.
K, work with me. If my FE sees a colision, it does not mean only I could have avoid it. Quite the oposite. When the guy I try to make overshoot, breaks off at the last moment and does not colide, but due to 'nat lag' (60ms on my end since the change) plus HT server lag, my FE sees the guy hiting me, there is nothing I can do to avoid. This great system then decides to reward the guy that pulled up the last second, and penalise me based most likely on the other guys conenction status or the status of the server.
However, the colision did not really happen since the guy responsible for it, was able to avoid. If the system would require both FEs to see a colison in order to record it, bot of us would be happy. I would say that for the most part, you cannot avoid the colision unless you are talking for a true HO.
In any case, there are worse things in the game than this. What I dont understand is why a reason for not even thinking about changing it, is not given (and I am not about to go look at threads from 2 years ago tofind out)
Again, the botom line is that most times, my FE sees a colision that did not really happen since the other guy rolled out of the way. So why is my FE being penalised because if his or HTs lag?