Originally posted by Karnak
The AA from ships seems more accurate and lethal than the historical stuff in that regards.
I see your point but it seems to me that if the low level AA acuracy is the problem then that is what should be resolved.
I have never studied the problem but a first question would be "if I approach low from one side can all the AA gain sight s on me ? If I am low to starboard do the port guns fire at me as well"
I think the next question would be "against a fixed point is AA as accurate at 1500 yards as it is at 500 yards?"...should it be?
If a torpedo attack always without fail requires a suicide element to press it home then may be something else is wrong with the game play balance.
I also think that the torp situation is less than perfect now.
For me the simplest solution would be to force an attack role when choosing torps.
Its a quirk of the game play that level bombing is the best way to dispatch fleets.
Notoriously this was the least effective method during WWII. (I think there is some statistic somewhere that shows just how useless B17's were against shipping)
Yet level bombing is so accurate that hardeness's and defences are modelled to comply with it (or vice versa) and this knocks onto the gameplay around torps.
To address this we would have to look at the whole bombing accuracy and object hardness balance within the game and make it more realistic ................not something HTC has plans to do I am sure.