Author Topic: Code Smoothing  (Read 4392 times)

Offline Flayed1

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Code Smoothing
« Reply #30 on: November 28, 2005, 09:20:18 AM »
Same here my ping rates are the same as always and my system is well above specs to run AH and have not had problems befor this patch. There are little to no problems when it's just a few planes in the area but if there is a massive furball going on the warpage is crazy.  Last night I was manning a 5" gun on a CV as we were taking A39 and there were tones of planes up and what usually would have been easy shots for a 5"er were almost impossible. The planes would come within 800 of me and slip and slide all over so there was no way to hit anything other than fireing in the general direction of the cons and hope for the best... Or worst if you were the unlucky target.:D

  HiTech I have to ask is there a way to do like you did with the OPTEST patch and make these type of changes an optional download and get some feed back befor sticking them into the game??
  I for one would be happy to download those type of patches even on my 56k connection if it meant fine tuning them befor aplying them to the game so we would only have to deal with the bugs on a volentary basis untill the patch was fine tuned for updateing the game.
   If you can't you can't but it would be nice if you could. :)
From the ashes of the old we rise to fly again. Behold The Phoenix Wing!

Offline Max

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Code Smoothing
« Reply #31 on: November 28, 2005, 10:03:39 AM »
Quote
Originally posted by Flayed1
 Last night I was manning a 5" gun on a CV as we were taking A39 and there were tones of planes up and what usually would have been easy shots for a 5"er were almost impossible. The planes would come within 800 of me and slip and slide all over so there was no way to hit anything other than fireing in the general direction of the cons and hope for the best...



Same here. I assumed the abundance of aircraft was causing some warpage.

Dmdmax

Offline Iceman24

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« Reply #32 on: November 28, 2005, 10:06:49 AM »
im having similar problems but only when there are 10+ aircraft in vis range... Sometimes I'll be in a 3 vs 1 and shoot at someone from 200 out and see no sprites, but I know I was dead on my aim, so I turn after the next fighter and look back and the plane is gone and sometimes i'll get a kill message about 10 seconds later... Pretty much the same stuff you guys have been discussing... Lag, warping, and disco's

Offline Stang

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« Reply #33 on: November 28, 2005, 10:10:10 AM »
For the last couple days, and I'm not sure if it has been since the patch or not, but it takes for me twice the ammo now to down an enemy plane that it used to.  No, it's not an aiming problem.  I can film and show if need be, but others have been complaining about this too.  Full on concentrated shots from close range that used to be guaranteed kills now barely wound a plane, even when concentrated on the cockpit.  It's really frustrating, getting in position to make a kill, make a good shot and get nothing for it (then get ganged lol).  Others I've talked to online have noticed this, have any of you guys?  A 30mm into the right wing of an FM2 yesterday only damaged his right flap, lol.  That's not right.

Offline Wilbus

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« Reply #34 on: November 28, 2005, 10:14:47 AM »
Have notcied that some Stang but not much. They mostly just pass through without getting hit at all.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline Gryffin

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« Reply #35 on: November 28, 2005, 10:16:45 AM »
I am seeing similar things, lots more micro warps when there are a lot of planes around, usually accompanied by planes not flying in the direction they are pointed.

With the old code you would run into the occasional player warping around, but now in a big furball it seems like everyone is flying sideways.

Offline Wilbus

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« Reply #36 on: November 28, 2005, 10:22:32 AM »
It may or may not be the new code guys. Don't start bashing the code just yet...

The new server placement maybe? New routes etc may all make a difference...
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline DoKGonZo

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« Reply #37 on: November 28, 2005, 10:28:34 AM »
Quote
Originally posted by killnu
ive been getting mini warps and...
 

the same as wilbuz.  The plane passing thru bullet stream with no hits is really getting old. Ive talked to my squaddies about this one, ive tweaked my system everyway posted on these here boards and some other boards.  Its getting to be not much fun.


Geezuz ... and I thought it was just cuz I was rusty.

I'm seeing the no-hits bullet stream effect too. Not on manouevering targets even - level flying bombers too, perfect shots and zilcho hits. I concur that's it's been more recent than the patch - when it came out (which is when I started flying again) I had no problems, then it seems like this holiday week things got wiggy.

Some micro warps, but not more than I recall from before - less if anything, but the size of the micro-warps is bigger than I recall (i.e. much fewer jumps, but the jumps I see are bigger).

I've seen the subteranean planes here and there too. I'm used to the ID text going underground, but not the dot too.

     -DoK

Offline 38ruk

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Code Smoothing
« Reply #38 on: November 28, 2005, 10:33:42 AM »
Quote
Originally posted by Wilbus
It may or may not be the new code guys. Don't start bashing the code just yet...

The new server placement maybe? New routes etc may all make a difference...



Playing on AT&T for the first 3 weeks or so  , i had no issues like the one's described above. Ive just noticed these since the smoothing code was changed. 38
« Last Edit: November 28, 2005, 10:35:55 AM by 38ruk »

Offline Wilbus

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« Reply #39 on: November 28, 2005, 10:36:12 AM »
Rgr 38ruk, I had an AH break for the first month (more or less) after the server move.

Just saying that we shouldn't start any rumors not worth starting... some rumors are of course worth starting
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline Iceman24

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« Reply #40 on: November 28, 2005, 10:36:14 AM »
i was in a 262 about 2 nights ago and shot at and hit a FW190 Dora in the wing with 3 shots, I saw 3 hit sprites, probably fired 10 rounds total... all i saw was an aleron fall off, same sorty i dumped my remaining 30 rounds into the wing of a B26 only to get a fuel leak... I have the same BS going on as you guys do.

Offline 38ruk

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« Reply #41 on: November 28, 2005, 10:47:27 AM »
Quote
Originally posted by Wilbus
Rgr 38ruk, I had an AH break for the first month (more or less) after the server move.

Just saying that we shouldn't start any rumors not worth starting... some rumors are of course worth starting


RGR wilbuz , i agree , we dont know enuff of what is going on behind the scenes to really bash the smoothing code. That wasnt meant as a dig in any way , just a little info from my end 38

Offline Wilbus

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« Reply #42 on: November 28, 2005, 10:50:12 AM »
Quote
Originally posted by 38ruk
RGR wilbuz , i agree , we dont know enuff of what is going on behind the scenes to really bash the smoothing code. That wasnt meant as a dig in any way , just a little info from my end 38


VV, and I appriciate the info :)

Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline Zazen13

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« Reply #43 on: November 28, 2005, 11:42:27 AM »
Another thing I know is happening to me and at least a couple of other people. You shoot a plane or especially a bomber, you see hit sprites, but there's no damage. When the plane eventually dies later to someone else it's as if you never hit it, No assist, no nothing.

Zazen
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Offline Iceman24

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« Reply #44 on: November 28, 2005, 11:50:10 AM »
yup, I have definately experienced what your talking about while trying to  shoot buffs Zazen, I'm not computer litterate enough to make a guess as to what is going on, but if this many ppl are having ligit problems like this then it would seem to me that it can't possibly be on our end