Author Topic: Realism rant...  (Read 2259 times)

Offline Elyeh

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Realism rant...
« Reply #30 on: December 01, 2005, 08:01:09 PM »
Quote
Originally posted by Krusty
AMEN!!!

Put the counters back where they can be SEEN in default straight-ahead view!! No more of this spit/p47/p38/ki84 hiding the ammo counters!!


Glad to have someone else aboard on this issue.:aok

Thanks Krusty

Offline Elyeh

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Realism rant...
« Reply #31 on: December 01, 2005, 08:03:40 PM »
Red Top

Thats Friggin Funny:lol

Offline x0847Marine

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Realism rant...
« Reply #32 on: December 01, 2005, 09:41:52 PM »
Quote
Originally posted by lasersailor184
Bull**** dude.  Everytime you black out, it becomes easier to black out.  If you jerk too suddenly after waking up from a Black Out, you'll go right back in.


Every fake pilot has the exact same physical conditioning, none are affected more than other.. yea, I see the realism.

Multiple black/red out should result in pilot fatigue even after hes can see again, ergo affecting his ability to respond with lightning reflexes. Even something as simple as having an out of breath fake pilot whose hard breathing after a blackout translates into diminished abilities forcing the gamer in charge to traverses the make-believe sky until said fake pilot catches his breath.

Oh wait, this is all fake and fiction in the name of "gaming", no need to breathe  or get tired..... as we all know WWI pilots never got tired, and certainly never had cause to breathe air... then again the AH maps have no air to breathe, but dont let that stop you from bragging about "ACM skills"

It  would threaten those of you who rely on the tireless generic AH pilot whose reflexes stay 100% sharp even after a punishing flight (now that's realism).

Offline Kweassa

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Realism rant...
« Reply #33 on: December 01, 2005, 10:30:20 PM »
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That's your shortest post ever.


 Yes.

 I've learned the art of being generally vague, but opinionated at the same time!

Offline Karnak

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Realism rant...
« Reply #34 on: December 01, 2005, 10:40:50 PM »
Quote
Originally posted by x0847Marine
Every fake pilot has the exact same physical conditioning, none are affected more than other.. yea, I see the realism.

And how would you "model" it?

It is just as unrealistic to have every P-51D perform the same as well, but you don't whine about that.
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Offline NoBaddy

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Realism rant...
« Reply #35 on: December 01, 2005, 10:56:36 PM »
Quote
Originally posted by Karnak
And how would you "model" it?

 


Ask HT. He said improving your pilots 'skills' would be part of ToD.
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Offline hubsonfire

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Realism rant...
« Reply #36 on: December 01, 2005, 11:10:02 PM »
I just want planes, vehicles, and weapons modelled in here as they performed in the war. I don't think I have much interest in anything else that involves or invokes the word "realism". At some point, we stop dealing with facts, and start dealing with opinions and beliefs, and those discussions always go downhill quickly.
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Offline senna

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Realism rant...
« Reply #37 on: December 01, 2005, 11:23:04 PM »
I suggest ultimate realism mode. No icons/radar, we fly for four to five hours, fight for one minute then everyone gets lost and finds their own way back to base. On the way home, guys flying slow and alone get cherry picked or gang banged. Actually thats sort of what I do except its half hour flight and I usually make it home.

:D
« Last Edit: December 01, 2005, 11:27:45 PM by senna »

Offline Rino

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Realism rant...
« Reply #38 on: December 01, 2005, 11:25:15 PM »
You realism guys do realize that every aircraft performed differently,
even with the same type some were better fliers than others.  Are you
going to model different skill levels of maintainers and armorers as well?

     Maybe take a deep breath and consider how important these triviata
actually are to the game?  I know cowl flaps, shock cooling and seat
adjustment are absolutely vital to your suspension of disbelief, but what
about frozen oxygen masks, a head cold or bugs on the windscreen?
80th FS Headhunters
PHAN
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Offline Ack-Ack

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Realism rant...
« Reply #39 on: December 01, 2005, 11:53:59 PM »
Quote
Originally posted by lasersailor184
Bull**** dude.  Everytime you black out, it becomes easier to black out.  If you jerk too suddenly after waking up from a Black Out, you'll go right back in.



That's only because you're still pulling hard Gs.  Pull Gs until you black out wake up and then pull 3 Gs and you won't be blacking out.   Also helps if you learn to fly in the "grey tunnel zone" instead of blackout but YMMV.


ack-ack
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Offline Karnak

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Realism rant...
« Reply #40 on: December 02, 2005, 12:38:01 AM »
Quote
Originally posted by NoBaddy
Ask HT. He said improving your pilots 'skills' would be part of ToD.

That is in the context of having a persistant character in ToD.

How would it be modeled fairly in the MA?  I can't think of a way to do so.

What?  Have points to distrbute to your MA pilot's abilities?
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Offline Four

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Realism rant...
« Reply #41 on: December 02, 2005, 01:14:30 AM »
Quote
Originally posted by Karnak
And how would you "model" it?


made everybody flying AH do medical (eyes, weight, heart, blod pressure, reaction time) exams (including G test)
transfer this certyfied data to AH pilot sheet and add weight to plane weight ;-), G resistance and other parameters

easy and cheap , right? ;-)

just wonder how many would not fit to cockpit seat :-)

Offline eilif

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Realism rant...
« Reply #42 on: December 02, 2005, 01:21:51 AM »
Comparing aces high with il2 is like comparing doom to quake, there both arcade as heck, but there is nothing wrong with that in terms of buisiness because they both make money.

Targetware beats il2's engine management hands down,  and it doesnt take much to give il2 a run for the money in the flight model area.  The trim ranges are also too gamey in il2, example, the aileron trim in a p40 b doesnt trim the plane completely level under 150 too mph, you still need to hold stick right until about 215 or so, or trim rudder to help.  

When it comes down to it il2 is not much different from aces high in terms of realism, the flight model is better in AH than il2, il2 has better graphics, same people play em tho.  If your a realism freak Targetware is right for you, but then again most people are not interested in freakish realism and i would never make a realistic air combat sim if i was in it for the money.

Ah simulates intense air combat{the feel, the 150 pulse heart rate kind), il2 simulates the graphic realism{the pornographic kind}, targetware simulates the historical expirience{the fanatic kind}.

dont go complaining about realism on an AH  board! tho i must say you have recieved more thoughtfull responses than i ever got!  

but then again i cant structure an argument  to save my life :cry
« Last Edit: December 02, 2005, 01:28:24 AM by eilif »

Offline NoBaddy

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Realism rant...
« Reply #43 on: December 02, 2005, 07:24:42 AM »
Quote
Originally posted by senna
I suggest ultimate realism mode. No icons/radar, we fly for four to five hours, fight for one minute then everyone gets lost and finds their own way back to base. On the way home, guys flying slow and alone get cherry picked or gang banged. Actually thats sort of what I do except its half hour flight and I usually make it home.

:D


Been there...done that...  

Air Warrior called it "Ultra Realism". You could never find anyone to fight. So, eventually...you couldn't find anyone there because they stopped coming to the arena. That's really the point, what good is all the sim realism stuff if you don't have anyone to fight?
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Offline mars01

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Realism rant...
« Reply #44 on: December 02, 2005, 07:26:56 AM »
Quote
Player A ups from a base that has no Radar. Player A barley has wheels up when Player B shoots him down.

Player A is now done for the month. 14.95 for 5 minutes or less of play.

Now THAT is realism ALMOST.

Wanna make it really REAL. Die , and get a nice email.

HAHAHAHA  Exactly Red.

This I want all the realism of WWII crap, oh but I want unlimited life, cracks me up.

God please hurry with TOD HTC - Then hopefully we can get back to the good ole day of the MA.:aok