Author Topic: Can Ram Model Be Fixed?  (Read 2928 times)

Offline hubsonfire

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Can Ram Model Be Fixed?
« Reply #60 on: December 11, 2005, 07:04:05 PM »
Skilless, your last 2 posts contain completely inaccurate statements. I have a ping ranging from 230-290, and I both suffer a lot of collisions, and I have been rammed by the plane I rammed, and vice versa (in the order that the messages appear on the buffer). Not saying that these events are correct or should work this way, simply that I've had them happen often enough.

In regards to lasersailor's comment about not being able to induce a collision: yes, it's possible. http://www.furballunderground.com/freehost/files/3/WadkeRam.ahf This may be a good illustration for others as to the different FEs of the participants, and illustrate the fact that I see wadke where he was, and he sees me where I was, resulting in his sudden violent demise.

While I understand that emotions run rampant in here, before anyone else starts screaming about how something can or can't happen, and how everyone who disagrees is an idiot, let's get some films or screenies up. I just dumped about a gig and a half of .ahf files, but I'll dig through my archived junk and look for instances of the cases I've mentioned.
mook
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Offline Skilless

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Can Ram Model Be Fixed?
« Reply #61 on: December 11, 2005, 07:04:08 PM »
Quote
Originally posted by lasersailor184
And he comes out swinging with the debate skills of a second grader.

When you can't win the argument, just insult him.  That's an automatic win.



You've yet to prove me wrong.


You are the name caller.  You are the one belittling everyone that disagrees with you.  You are the one saying the only problem is gaming ability.  I have only described to you the personality traits that you have displayed to me, traits that are deeply flawed and antisocial.  Consider it an intervention.  I'm doing you a favor.

Fact.  A person with a slower connection cannot collide with someone with a faster connection head on.  A person with a faster connection will ALWAYS collide with a person with a slower connection head on.  If Mister HITECH himself told me otherwise I would not believe it.

Offline Skilless

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Can Ram Model Be Fixed?
« Reply #62 on: December 11, 2005, 07:07:25 PM »
HUB,

I would like to get with you in the DA.  You have a bad ping rate and mine averages 35-45.  Just do a few straight and level HOs and see what happens...

Offline Slash27

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Can Ram Model Be Fixed?
« Reply #63 on: December 11, 2005, 07:07:45 PM »
[
« Last Edit: December 11, 2005, 07:34:13 PM by Slash27 »

Offline Karnak

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Can Ram Model Be Fixed?
« Reply #64 on: December 11, 2005, 07:10:05 PM »
Quote
Originally posted by Skilless
Fact.  A person with a slower connection cannot collide with someone with a faster connection head on.  A person with a faster connection will ALWAYS collide with a person with a slower connection head on.  If Mister HITECH himself told me otherwise I would not believe it.

Please axplain why you believe this to be true as it makes no sense to me.  One of us must be missing something here.
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Offline Karnak

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« Reply #65 on: December 11, 2005, 07:12:34 PM »
I misunderstood the original intent. Slash27
« Last Edit: December 11, 2005, 07:33:15 PM by Karnak »
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Offline Slash27

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« Reply #66 on: December 11, 2005, 07:15:20 PM »
Quote
Originally posted by Schatzi
I think 100 or 200 yds are not an uncommon distance between what you see on your FE and what the other guy sees on his.

If you see collision on your FE, it still can be d200 on his FE, ie you collide, he doesnt. You get damage, he doesnt.

Unfair? Yes, probably.

But imagine passing an enemy at 300 yds. Wham, you loose a wing cause *he* saw a collision....



System wont change as long as internet realities stay the same (ie light speed still is a constant in this Universe)

Suck it up and be a man about it :D.
[/QUOT


Not an issue about being a man or not, Im just curious how far apart we really are. Thanks for the reply:D

Offline hubsonfire

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Can Ram Model Be Fixed?
« Reply #67 on: December 11, 2005, 07:18:27 PM »
In discussing only straight nose-one merges, where both planes fly right through each other, and see exactly that, the faster connection would seem more likely to observe and report a collision than the slower connection would. I still think the slower plane would register the collision, but I don't think the slower plane can take damage. I'm trying to find HT's post on collisions and damage assignment a while back, where I think he said you couldn't collide with the same plane twice in short order and take damage from both events, but don't hold me to that interpretation. If someone can find that post, link it please. I'm going only from memory at the moment.

Skilless, I'd be up for that, but my gaming pc is dead in the water with a bad vid card. Don't know if I'll be back in game before the holiday passes.
I'm sure you could get a volunteer from our board of experts here in the meantime. If not, look me up then- I'm sure this issue won't get any less attention in the interum.
mook
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Offline Karnak

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Can Ram Model Be Fixed?
« Reply #68 on: December 11, 2005, 07:21:18 PM »
Skiless, I am in the DA now.  My ping time is 81.
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Offline Slash27

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« Reply #69 on: December 11, 2005, 07:21:38 PM »
.
« Last Edit: December 11, 2005, 07:33:32 PM by Slash27 »

Offline Skilless

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« Reply #70 on: December 11, 2005, 07:23:12 PM »
Quote
Originally posted by Karnak
Please axplain why you believe this to be true as it makes no sense to me.  One of us must be missing something here.


Take hubs ping rate of 230-290 for example.  With my rate of 35, my there and back will be executed and done and I will see the collision while he still sees us as being 100yards apart.  My whole aguement (obviously stated badly) is that I think there is too wide of a ping variance in the game and one way to fix it would be to deliberately introduce latency for players with uber-conections.  I can't even imagine what gameplay must be like for people on the other side of the world.

Offline Slash27

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« Reply #71 on: December 11, 2005, 07:36:29 PM »
See Rule #4
« Last Edit: December 12, 2005, 07:11:26 AM by Skuzzy »

Offline Karnak

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« Reply #72 on: December 11, 2005, 07:37:24 PM »
The reason that shouldn't happen is because due to his bad ping times he won't see that you are destroyed on his FE until after he has collided as well.  His FE inflicts the damage on him and tells the server it happened.  The server then updates everybody else's FEs with the new data.

What would make sense is for both of you to take the damage, but becayse the server knows about your destruction first it will credit him with the kill even though it was mutual destruction.
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Offline Karnak

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« Reply #73 on: December 11, 2005, 07:38:07 PM »
Quote
Originally posted by Slash27
See Rule #4

Yeah, me too.  I could only edit the last one.  No worries, it is the thought that counts.
« Last Edit: December 12, 2005, 07:11:55 AM by Skuzzy »
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Offline Skilless

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Can Ram Model Be Fixed?
« Reply #74 on: December 11, 2005, 07:40:24 PM »
Quote
Originally posted by Karnak
The reason that shouldn't happen is because due to his bad ping times he won't see that you are destroyed on his FE until after he has collided as well.  His FE inflicts the damage on him and tells the server it happened.  The server then updates everybody else's FEs with the new data.

What would make sense is for both of you to take the damage, but becayse the server knows about your destruction first it will credit him with the kill even though it was mutual destruction.


Dude,  That's all I was trying to say...