Author Topic: Altitude and Atmospheric Conditions Vs Ballistics  (Read 1190 times)

Offline hubsonfire

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #15 on: December 27, 2005, 07:43:03 PM »
It's a known fact that airliners are altmonkeys because they can't furball for ****. It has nothing to do with air density, drag, or fuel efficiency. Read a book sometime.
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Offline Stang

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #16 on: December 27, 2005, 07:55:21 PM »
Quote
Originally posted by hubsonfire
Read a book sometime.
You first.

Offline wetrat

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #17 on: December 27, 2005, 09:16:06 PM »
Quote
Originally posted by moot
did you just say hold your breath?
Slightly different wording, but yes :p
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Offline hitech

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #18 on: December 28, 2005, 09:39:48 AM »
Yes ,alt effects are implemented.

HiTech

storch

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #19 on: December 28, 2005, 09:42:54 AM »
this is not a ballistics question but if the modelling is in place then why do the cannon on the F4U-1C not freeze up and not fire above 10k?

Offline Morpheus

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #20 on: December 28, 2005, 09:47:03 AM »
thnx HT.
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Offline Krusty

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #21 on: December 28, 2005, 11:17:23 AM »
Does air pressure drop off linearly? Is it 1/3 as dense at 30k as it is at 10k?

How does that affect bullets? So they go further. How much further? At what distance will they land on cross-hair if you have convergence set to "n". (i.e. n + 150 yds, etc)

Offline Morpheus

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #22 on: December 28, 2005, 12:08:17 PM »
A pretty straight forward table B-pres vs Alt.

http://www.sablesys.com/baro-altitude.html
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Offline MOSQ

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #23 on: December 28, 2005, 07:46:51 PM »
Morph,

A few years ago I tested all the weapons at Sea Level, 10K, 20k, and 30K. There are very significant differences in trajectory between sea level and 20 K.

At 30K even the 30MM LW potato cannon can hit a buff at 1K. Unfortunately the buff 50 cals can hit the 109 at 2K. But if the buffer doesn't know this an holds fire till 1 K like he would at sea level, the 109 can blast him. And hispanos at 30K shoot a very long ways.

The bottom line, the higher you go, the flatter and further you shoot.

Offline Morpheus

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #24 on: December 28, 2005, 09:33:52 PM »
IRL that's the way it is... I couldnt recall if the same stood for AH or not. I remember it being talked about though. I'm impressed that HT modeled that in.

In AH, with the damage model the way it is. A bullet hit is just that... No variables... Or am I wrong?  At 1500 yards, energy upon impact is significantly less than it is at 500. Damage is going to be different (IRL) at different ranges. Or is this also modeled in?
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Offline SirLoin

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #25 on: December 28, 2005, 09:59:29 PM »
all it means to me is buff guns r lethal at 2k..:)
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Offline Krusty

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #26 on: December 29, 2005, 12:54:31 AM »
AH models distance from memory HT has mentioned this. However, that's not to say b24 guns can't hurt at 2k (they will --IF-- they land, and in enough quantity)

Offline Max

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Re: Altitude and Atmospheric Conditions Vs Ballistics
« Reply #27 on: December 29, 2005, 08:52:48 AM »
Quote
Originally posted by Morpheus
Very simple question.

Are the ballistics of bullets effected by altitude and atmospheric conditions in game?

 


As in, the higher the altitude, the less atmospheric pressure, hence longer trajectory? I don't recall ever hearing or reading that this IS the case but if it were, wouldn't the playing field be even in terms of an opponant returning fire at the same alt?

MaX

Offline hitech

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #28 on: December 29, 2005, 09:03:51 AM »
Damge is less as the bullet slows down.

Offline Furball

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Altitude and Atmospheric Conditions Vs Ballistics
« Reply #29 on: December 29, 2005, 09:15:27 AM »
how does alt effect convergence? if the guns are set to converge at 400 yards both horizontally and vertically then when the bullets pass horizontally they will actually fire higher because of the flatter tradjectory?
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