Harry eastern front bases were not normally 25 miles apart and the FBM 2 would be an attempt to simulate fuel management needs at 50 miles.
Actually the GPW air war was mainly over or just behind the battle field not constantly about enemy airfield suppression so 50 miles to combat zone would be a little more reasonable in GPW terms.
Don't you think that it would be best to let the players make that choice? I mean if they choose they can up from a base or two back and 'simulate' whatever distance to the 'front' they want, as long as the FBM allows them. At x2 it doesn't. Since the AH main has very little to do with actual ww2 air combat it's kind of silly to hear folks use the 'realism' rationalization. It's just as 'unreal' for planes to fly about with 50% fuel and a DT, at max power all the time, as it is with thr front 'simulated' at a consistent 25 miles away.
What has the country of origin got to do with any thing..........should we be configuring stuff to balance Italian planes more?
FBM2 has nothing to do with country of origin...........
No game play balancer has/should(IMO) have anything to do with country of origin..............
You would think that it shouldn't matter. But look at the 'rationalizations' used by those arguing for an FBM of x2:
'its unfair to force the F4u to fly around with a battleship in tow' etc...'
I also remember AHII beta at FBM 1.5 (maybe before the rpm/MP/fuel consumption was fully set)
I do not rem FBM2.5 and so think it was for a very short period.
It was for a short period at x2.5 and that's about the same time these types of FBM threads began.
I see HT's point re pre combat speed and bounce and the cruise/mil power choice.
I do not think it is the result achieved........what is achieved is shorter endurance at mil power plus maybe the odd limp home at cruise or less to make a landing.
I think that if HT really wants to bring about historic patrol speeds rather than maintained combat speeds then it has to consider some engine temperature management effects v altitude, rpm and MP. It would certainly strike at the usefulness of the Yaks and Lavochkins as they required near constant alertness to engine temperature
An FBM of x2 or higher does little to make 'bounces' more realistic. First folks will most likely stay closer to home or won't bother climbing and heading straight to the fight.
Second with icons at 6k yards who will get bounced unaware with reduced power? Only the guy who is AFK, blind or asleep. At 6k yards you have plenty of time to push full power and reach top speed before the engagement.
The only way you could make 'bounces' more 'real' is use some sort of 'overheat scheme' that forces folks to be very conscious of their engine temperature. If you run hot to long you get engine damage. This isn't necessarily real in all instances, but it makes more sense then forcing only part of the AH plane set into 'using' fuel management.
What of bombers under 'fuel management'? They are full power all day and night if they like. If anything this is much more 'unreal' then the 'bounces' in AH.
Hohun,
In fact, I suspect that for some people the fuel multiplier realism argument just serves to justify an emotional decision long after it has been made.
I agree, for some its not so much about the actual FBM as it is about rationalizing the way the FBM is now. If the FBM were at x1.5 some these same folks would be posting here why x1.5 is more 'realistic'.