Author Topic: Limit aircraft numbers by hanger  (Read 658 times)

Offline hulk31st

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Limit aircraft numbers by hanger
« on: January 05, 2006, 10:38:26 AM »
How about linking the number of aircraft which can be 'upped' at a particular base to the number of hangers 'up' at that base?

In other words, 'X' number of fighters could be 'up' and flying for each fighter hanger that was up at a specific base. This would mean large fields could have the greatest number of fighters up at the same time and small fields the least. If the limit was reached, players couldn't up a fighter from that base and would have to up from another field that was not at its limit.

If the enemy took out a fighter hanger, the number of fighters that could up from that field would be reduced until the FH came back up. The number of fighters that could be 'upped' would be further reduced if another FH was down. If the last FH was down, no fighters could up, just like gameplay works now.

This system would prevent 1,000's of planes from upping at a single field.  It would force 'hordes' to 'up' from several fields and mass in the air before swarming.  

Current gameplay is frustrating to the hanger buster, who takes down one or two, but not all hangers.  Unless all hangers (FH or BH) are down, there is currently no limit to the number of aircraft that can up.  I'd like to see a change.

What do you think?
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Offline Hap

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Limit aircraft numbers by hanger
« Reply #1 on: January 05, 2006, 10:44:12 AM »
i agree.  any # of hangars exist to perform an end, i.e. allow a # of planes to take off and to shield them i would guess &/or allow ground crews to work on them.  yup, i'm liking what you said.

hap

Offline hubsonfire

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Limit aircraft numbers by hanger
« Reply #2 on: January 05, 2006, 10:58:57 AM »
I'm going to have to go the other way on this one. Anything which attempts to limit people from flying planes, in a game designed around just that, is not going to do have any positive effect on gameplay.

I don't mean this is a flame, I just don't understand why so many "hangar busters" don't want opponents. It's a multiplayer game; isn't the fun fighting the other players?

FWIW, the hordes, who are usually the hangar busters, won't have to organize to swarm a field. They'll only have to attack from either a larger field, or simply drop a hangar. In the scenario you've described, that first 2500 pounds of ordnance guarantees numerical superiority without having to fire a single shot.
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Offline Saxman

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Limit aircraft numbers by hanger
« Reply #3 on: January 05, 2006, 12:39:16 PM »
I agree with hulk. I also predict a massed public outcry from the furballers who take offense at any suggestion of benefit to the base capture guys. :p
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline kevykev56

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Limit aircraft numbers by hanger
« Reply #4 on: January 05, 2006, 02:04:40 PM »
Im in somewhat agreeance with Hulk, I will take the middle road.


I would like the idea if it was altered by not decreasing the # of aircraft, but limit the types. ie..small field 1 hangar down take away planes 1944 and greater..2 FH hangars down take away planes 1943 and greater....all hangars down = zero aircraft as we have it now.


Furballers still get unlimited planes, we can still defend the field so both sides would be somewhat happy.



But with a good squad this is an irrevelant conversation. Take up your squad and all with ord, drop all the hangars at once and dont worry about it. Flying single missions by yourself can cause this frustration.
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