Author Topic: Difference between Aces High and Warbirds?  (Read 2740 times)

Offline mussie

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Difference between Aces High and Warbirds?
« Reply #30 on: January 05, 2006, 02:09:00 PM »
Beaver Pie :D

Offline Lye-El

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Difference between Aces High and Warbirds?
« Reply #31 on: January 05, 2006, 03:19:50 PM »
Quote
Originally posted by Masherbrum

I haven't purchased a store-bought Sim since I've joined.

Karaya


Hehe... I haven't bought ANY game since I started playing this. :D

I tried Warbirds for a short time. I think it was one flight. Not much going on. Shot what turned out to be drones that just tootled on their way after I started shooting. Didn't feel right. Graphics a bit prettier. End of test one.

Test two.
Downloaded Aces High. Lots of people flying and talking. Both voice and in the RAdio buffer. No drones trundeling about. Aircraft handleing seemed better. And it was FUN. Ran my two weeks out and signed up. I have been enjoying it ever since.

Graphics have improved since. More Aircraft Have been added since. Framerates have improved since.:aok

Now how about that Wirblewind? :D


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline Brooke

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Difference between Aces High and Warbirds?
« Reply #32 on: January 05, 2006, 03:27:29 PM »
Quote
Originally posted by hitech
I Created both. AH is better.

HiTech


Heh!  Awesome response! :)

Offline Ghosth

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Difference between Aces High and Warbirds?
« Reply #33 on: January 05, 2006, 03:30:05 PM »
Yes I've flown both.

However its been over 4 years since I was online with brand W.

I had serious issues with Hotseat and the way he ran things. That was the final straw.

A HTC has WAY better customer support, seriously, second to none.
B Brand W's always sucked, always will.

If you have a credit card problem, which do you want to deal with?

AH is constantly under developement, the crew fly it if not daily, weekly.
(Some under other names to avoid the endless questions)

WB well I've seen it go over 2.5 years to add a single bomber. No comparison.
(This was after HT left)

When you do get online, look up me or another trainer. Spend some time in the Training Arena getting up to speed. You'll find the AH community helpfull, opinionated, and a bit boisterous at times. Take it all with a grain of salt & you'll be fine.

Offline -pjk--

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Difference between Aces High and Warbirds?
« Reply #34 on: January 05, 2006, 03:47:33 PM »
Hmmm...
 
AH is better???...... lot more dots ;-)
Better get metric system work HT...then you may have better one ;-))

pjk

nowadays  puujiikoo

btw, how may of you  would pay 2$/hour for game + another 2$/hour your internet connection to play online.. ;-) ?
« Last Edit: January 05, 2006, 03:53:15 PM by -pjk-- »
Ääliö älä lyö ööliä läikkyy!!

Offline StarOfAfrica2

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Difference between Aces High and Warbirds?
« Reply #35 on: January 05, 2006, 03:57:04 PM »
After trying the rest, AH is best.  :)

Offline Max

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Difference between Aces High and Warbirds?
« Reply #36 on: January 05, 2006, 04:36:05 PM »
Quote
Originally posted by -pjk--

btw, how may of you  would pay 2$/hour for game + another 2$/hour your internet connection to play online.. ;-) ?


Not many; certainly not me.

Max

Offline Treize69

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Difference between Aces High and Warbirds?
« Reply #37 on: January 05, 2006, 04:37:03 PM »
Flew WB2.77 for a year or two, left when WBIII came about. Dabbled with AH on and off, came in here full time last summer.

Miss the Rolling Plane Set and Axis vs. Allies format.

Dont miss the FM and low graphics level.

Community is just as good on either side of the fence.

Only thing I really miss (other than some of the great guys I flew with and the aforemention RPS and AvA) is the offline practice mode. Was nice to be able to practice real gunnery and ACM/SA without having to log on.

Other than that, AH has my vote.
Treize (pronounced 'trays')- because 'Treisprezece' is too long and even harder to pronounce.

Moartea bolșevicilor.

Offline Morpheus

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Difference between Aces High and Warbirds?
« Reply #38 on: January 05, 2006, 04:38:26 PM »
Quote
Originally posted by hitech
I Created both. AH is better.

HiTech


HAHAHAHA!:lol

nice
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Be A WARRIOR NOT A WORRIER!

Offline Brooke

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Difference between Aces High and Warbirds?
« Reply #39 on: January 05, 2006, 05:20:12 PM »
Hmm, I realize now after typing all of this that you asked for Warbirds vs. Aces High not WWIIOL vs. Aces High.  I'll keep this up here, though, as I did go through all the work typing it.

I've played a lot of Aces High and a fair amount of WWIIOL.  My quick summary:  Aces High is much better for flying.  

Many more details are as follows.  One thing to keep in mind is that WWIIOL (now perhaps called "Battleground Europe") is a much different game than Aces High.

FLYING

In WWIIOL, the general feel of the aircraft, to me, is similarly realistic to Aces High.  I suspect Aces High is a lot more realistic in terms of performance details (roll rate vs. speed, speed vs. alt, etc.) and how well the aircraft performance matches actual flight-test data.  (I say this because I know of HiTech from way back in the Air Warrior days, I've seen him post messages about details here and there over this past decade, I know a lot of the math behind modelling flight dynamics, and I feel that he knows a lot about and is careful about lots of details that few other games are likely to get right.)

For virtual-world analogs to and subsititutions for real-world effects (how blackouts are handled, how approaching stall is handled, how view is handled, etc.), Aces High is much better.  The real fighters generally lacked stall horns, auto trim, etc.  However, in real fighters, pilots get the sense of g's and buffetting, which we (sitting in a chair in front of a computer screen) do not.  So, it becomes very important how various real-world effects are translated into the virtual world.

WWIIOL's blackouts are much more abrupt than Aces High, which is annoying but which can be gotten used to.  In real life, you can easily feel and control g's without having to look at any gauges, so it is important in simulations to have a stand-in for being able to sense g's (and how close you are to blackout) that is similarly easy to use and don't require taking your attention off a target.

WWIIOL doesn't have any stall horn, like Aces High does.  It has buffetting as a warning, but when you are in a fight, the buffetting is very hard to notice, when in fact in a real plane that gives buffet as a warning of stall (like a Marchetti SF-260, for example, which I have flown -- although not all planes give good buffetting warning before stall), it is easy to notice, even in a fight.  Thus, a stall horn is a better analog of that effect than screen shake and subtle noise changes.

WWIIOL doesn't have a decent autopilot.  Yes, most real WWII planes didn't have autopilots, but if you are going to have an autopilot in the first place, you might as well have one that is decent.  It makes it so much easier to look at maps and type messages into the radio.

WWIIOL doesn't have built in voice.  You can use Teamspeak, but this requires extra hassle and coordination with others.  It's much, much better to have the VOX built into the game.

WWIIOL doesn't have auto combat trim.  This isn't that big a deal either way.  I use combat trim in AH, but it's not that big a hassle to do without it in WWIIOL.

VIEWING

This is the biggest shortcoming of WWIIOL, and it is a major issue, in my opinion.  In most aircraft in WWIIOL, you can't see anything out the back of your plane.  True, in some of the real aircraft, you didn't have the ability to look straight back (like in a Hurricane).  However, in WWIIOL, your virtual self is rigidly strapped into the seat with no ability to move around.  There are huge (much, much larger than AH) blind spots behind the aircraft, with no ability to move your head or twist your torso.  Sit in your seat and try to look back without moving your shoulders at all -- that's the view you get in WWIIOL.

Also, in terms of being able to keep track of things outside your aircraft, WWIIOL sucks.  It treats every view change (such as going from looking forward and left to looking left) as losing sight of an enemy aircraft and reduces the visibility to the icon you have in sight.  This wouldn't be so bad, but the skies are generally quite cloudy in WWIIOL.

The effect of the previous two aspects is that, although I rarely lose sight of an enemy I'm engaging in Aces High (or in simulated dogfights in Fighter Combat USA that I've done), I often lose sight of the enemy I'm on in WWIIOL.  Also, it is quite frequent for me to get bounced by someone I never see, even though I'm actively scanning around, including checking my blind spot from time to time.

Basically, in my opinion, the view system in WWIIOL sucks.  It could be fixed, but I think they consider it to be more realistic, which I don't.  It is only more realistic if (1) you can't move at all in your seat in an aircraft, which isn't how you should strap yourself in and (2) you close your eyes for a second every time you move your eyes while tracking an enemy and have to reacquire the target.

It is very, very hard to see ground vehicles in WWIIOL.  It's like in Aces High with no icons.  Somewhat more realistic (as there aren't icons in real life), but your eye has a lot better resolution than a computer screen and better ability to pick out motion and color differences compared to what you see on a computer screen.

GUNNERY

Gunnery in WWIIOL seems like the planes spew out a lot more bullets than in Aces High (or more precisely that there is much less space between bullets in a bullet stream than in Aces High -- more like a stream from a fire hose).  You can sweep your bullet stream across an enemy and have a much higher chance of hitting in WWIIOL.  As a result, head ons seem much easier.  People who are good at it can hit you in a forward-quarter shot while you are doing maneuvers that would cause you to be almost impossible to hit from the front in Aces High -- or so it seems to me.  It is frustrating to be in your Hurricane I and not be able to evade a front shot from a 109 diving on you when you see it coming far, far in advance, go into a good evasive, and the guy manages to hit you without trouble anyway.

DAMAGE MODEL

The damage model in WWIIOL seems a lot more graded in most ways and more lethal in one way.  In Aces High, when you hit, you see it (with bright hit flashes), and it doesn't take all that much before debris comes of the enemy or a wing blows off or something catastrophic happens.  In WWIIOL, you don't see flashes (so it's hard to tell if you are hitting), and you can get hit with a fair amount of fire and suffer some amount of degraded performance on your plane, but it will still fly.  The one way in which lethality seems higher in WWIIOL is that, if you get a pilot wound, you are usually just dead right then -- and that happens frequently if you get a head-on shot.

GRAPHICS

I like the graphics of WWIIOL.  I like it in Aces High, too.  The WWIIOL world looks more realistic (it does have nice-looking clouds), but frame rates are probably about 1/3 what they are in Aces High, and it is not uncommon for me to get into areas where my framerate drops to about 1 frame/second for a few seconds as I come within range of more people or within range of a city.

GAME ENVIRONMENT

In WWIIOL, you can't fly what you want, when you want, from where you want, on the mission you want.  You get to fly what your rank allows you (the crappiest planes at the start) on missions that are posted.  That is in some ways a more realistic environment, but the result is that the air-to-air action in WWIIOL is usually very sparse and dull compared to Aces High.  A big fight in WWIIOL probably involves 5-10 aircraft total (unless it's some sort of special occasion).  Being able to go bomb ground targets is rare -- there rarely are missions up for level bombing buildings or bridges.  Being able to divebomb ground vehicles is more common, but not much of that available for low-ranking guys, either.

A typical mission for me in WWIIOL is to take up a Hurricane I (as a low-ranking pilot, I can get that or a Spit I if Spit I's are avail, which they often are not), fly out to a city that is under attack, mill around for a while trying to find any action, finding a plane or three, getting in a swirling fight during which I sometimes lose sight of the enemy even though I am solidly saddled up on him and would never lose him in Aces High, then lose the kill because he runs to friendly robo-gunner ack (which is very deadly in WWIIOL), or I get bounced by several other enemies I never saw until they were on me (despite my looking around).

For flying, I like the game environment of Aces High better.  If I want action, I can get just about any type I want in the Main Arena.  If I want realism, I can fly in scenarios or squad nights, both of which are more realistic than WWIIOL.

CONCLUSION

WWIIOL is fun for flying once in a while; but the flying aspect feels totally shallow compared to Aces High (few planes up, small fights, not much action, no good VOX, crappy viewing system).  Aces High is a much better place to fly.

I fly Aces High for air combat.  I play Battlefield 1942 for instant-action ground-combat fun.  I play WWIIOL for more realism of ground combat, and once in a while take a plane up for the hell of it.
« Last Edit: January 05, 2006, 05:28:55 PM by Brooke »

Offline viper215

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Difference between Aces High and Warbirds?
« Reply #40 on: January 05, 2006, 05:56:46 PM »
Quote
Originally posted by hitech
I Created both. AH is better.

HiTech


showoff:D
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Offline Panzzer

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Difference between Aces High and Warbirds?
« Reply #41 on: January 05, 2006, 05:57:28 PM »
Quote
Originally posted by Treize69
Miss the Rolling Plane Set and Axis vs. Allies format.
Try the Combat Theater and the weekly Special Events for something different every now and then. :)

I've tried WB only offline (2.77 and some version of 3), I've been here in AH since Dec '02...

I don't know why I didn't start flying online earlier, since I've played flight sims most of my life - since 1984 (Blue Max!? etc on C64) - in the 1990's I played some jet & heli sims in LAN (ATF Gold, USNF etc) but never tried any of the online games. :(
Panzzer - Lentorykmentti 3

Offline llama

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Difference between Aces High and Warbirds?
« Reply #42 on: January 05, 2006, 06:14:52 PM »
I played WB since it was "Confirmed Kill" in May 1995. I moved to AH 3 years ago or so for basically one reason:

On any given weeknight, there are about 30 players in WB, and around 260 in AH. (I play late, pacific time). On a weekend night, there are around 70 players in WB, and around 375 in AH.

I'm playing these games to fly against lots of other humans. I go where the humans are. Case closed; AH wins.

WB III never struck me as markedly inferior, just different (though the stangnent planeset is a problem, and the insane decisions of it's company are troublesome too). NONE of these programs offere cutting edge graphics and sounds, IMHO. Both offer sufficient eye candy to make playing enjoyable. Both have a good community.

-Llama

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Offline Tangogulf

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Difference between Aces High and Warbirds?
« Reply #43 on: January 05, 2006, 06:27:21 PM »
Hey thanks for the reponses.  Especially you Brooke.

In regards to the fact that you compared it to WW2 online, its ok by me.  It is one of the games that I have been looking at recently, so your analysis works for me.  I appreciate the thought and time you put into the response.

In the end, I have to say, its nice to have a choice.  Some of you mention AW on Genie.  I played on it very briefly years ago...it cost $9 an hour for me to play it from Canada.  Thus, my career did not lastlong.  My point being, it wasnt that long ago that I would have killed for the choices that we have today.

Now, as I seem to be more and more interested in flightsims, its good to be able to have this discussion about the differences between games.

Offline Roscoroo

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Difference between Aces High and Warbirds?
« Reply #44 on: January 05, 2006, 10:20:38 PM »
Quote
Originally posted by hitech
I Created both. AH is better.

HiTech



Gotta be Quote of the year !!!

 hell yes AH is better ... just compare players in the Arena's at prime time U.S. between the big 3 ww2 flight sims .. (AH,Fighter ace, WB )
Roscoroo ,
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