Author Topic: Target Requirments  (Read 549 times)

Offline 96Delta

  • Nickel Member
  • ***
  • Posts: 790
      • Loose Cannons Alliance (LCA)  "Realize Your Potential"
Target Requirments
« on: January 06, 2006, 02:34:57 PM »
Can anyone tell me the various requirments to kill base assets?

How many pounds of bombs to kill:

VH
FH
BH
Hard Ack
Soft Ack
Barracks
Ordnance
Radar

Shore Battery
Town Buildng
HQ

And any others I couldn't remember.  If this is available on the Net somewhere, please direct me there.  :)

Thanks for the hep guys.  I'm working on a targeting gyuide and need this information to finish it off.

All!

David

To be sure you are going to Heaven when you die  CLICK HERE.

Offline lambo31

  • Nickel Member
  • ***
  • Posts: 470
Ingame ID: Lambo

Offline 96Delta

  • Nickel Member
  • ***
  • Posts: 790
      • Loose Cannons Alliance (LCA)  "Realize Your Potential"
Target Requirments
« Reply #2 on: January 06, 2006, 02:55:50 PM »
Thanks Lambo31 !!

David

To be sure you are going to Heaven when you die  CLICK HERE.

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Target Requirments
« Reply #3 on: January 06, 2006, 03:18:42 PM »
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Airscrew

  • Platinum Member
  • ******
  • Posts: 4808
Target Requirments
« Reply #4 on: January 06, 2006, 03:24:55 PM »
Skuzzy,  are those down times accurate?   Guns downtime = 2 Hours?  Town buildings downtime = 45 mintues?   seems shorter to me, more like 10 minutes

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Target Requirments
« Reply #5 on: January 06, 2006, 03:24:59 PM »
With all due respect, I'm 99% sure that quite of few of those stats/times are incorrect. IINM, they're from AH1.

Anyway, maybe a current porker can correct me if I'm wrong.
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Target Requirments
« Reply #6 on: January 06, 2006, 03:30:16 PM »
Nah, they are old, but the amount of ammo should be right (maybe,..hopefully,..).  It is one of the many charts I need to update.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Schatzi

  • Platinum Member
  • ******
  • Posts: 5729
      • http://www.slowcat.de
Target Requirments
« Reply #7 on: January 06, 2006, 03:40:30 PM »
Im really not sure about it, but i think the CVs have been hardened and need more ord now. Same for FH?
21 is only half the truth.

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Target Requirments
« Reply #8 on: January 06, 2006, 03:50:29 PM »
I think it's 2,500 for FH, 3,000 for BH, and either 2,500 or 2,000 for VH. Think CVs are still 8,000. I don't do a great deal of jabo runs at hangars these days, but unless something's changed, a 110G loaded with eggs can take down either a FH or VH in a single pass if all eggs hit. 1200 kg being what, 2,640 pounds, or thereabouts?
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline Mustaine

  • Parolee
  • Platinum Member
  • ******
  • Posts: 4139
Target Requirments
« Reply #9 on: January 06, 2006, 03:51:17 PM »
Quote
Originally posted by Skuzzy
Nah, they are old, but the amount of ammo should be right (maybe,..hopefully,..).  It is one of the many charts I need to update.
i remember when i started in AH it took 2500lbs to kill a hangar, was it upped to 3000lbs at some point?
Genetically engineered in a lab, and raised by wolverines -- ]V[ E G A D E T ]-[
AoM DFC ZLA BMF and a bunch of other acronyms.

Offline Donzo

  • Gold Member
  • *****
  • Posts: 2355
      • http://www.bops.us
Target Requirments
« Reply #10 on: January 06, 2006, 04:04:30 PM »
Can't you just look this up in the arena settings?

Offline Roscoroo

  • Plutonium Member
  • *******
  • Posts: 8424
      • http://www.roscoroo.com/
Target Requirments
« Reply #11 on: January 06, 2006, 11:54:56 PM »
2500 for vh fh 's
3000 for bh
8000 for cv  (thats all i drop on cv's and i sink them regulary)
Note one of the maps has a cv thats hardened more though takes 2x's 8k to drop it .
Roscoroo ,
"Of course at Uncle Teds restaurant , you have the option to shoot them yourself"  Ted Nugent
(=Ghosts=Scenariroo's  Patch donation

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Target Requirments
« Reply #12 on: January 07, 2006, 12:39:12 AM »
2x 8k.... Would that be.... 16k? ;)
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Murdr

  • Platinum Member
  • ******
  • Posts: 5608
      • http://479th.jasminemaire.com
Target Requirments
« Reply #13 on: January 07, 2006, 10:40:29 AM »
eh?   Its 2600lbs for all hanger types

As hub said, a loaded 110G with its 2645lbs of ord, same case with some American loadouts it takes 2-1K bombs and 4-5"HVAR or 2624lbs or ord.

Offline LYNX

  • Gold Member
  • *****
  • Posts: 2263
Re: Target Requirments
« Reply #14 on: January 08, 2006, 11:28:18 AM »
Quote
Originally posted by 96Delta
Can anyone tell me the various requirments to kill base assets?

How many pounds of bombs to kill:

VH........................... .....  2,500 Lb Down Time 15 min No Exceptions
FH........................... .....      "            "        "      "   "
BH........................... .....      "            "        "      "   "
Hard Ack.... 1 rocket or 100Lb Down Time 30 min if strat at 100%
Soft Ack.....  "                   "                          "                          "
Barracks........ 500Lb bomb 2 or 3 rox D/T 30 min if strat 100% ***
Ordnance......    "                 "      "             "                      "
Radar............    "                 "      "             "                      "

Shore Battery...... 4,0000 Lb  D/T 15 min No Exceptions
Town Buildng....... 250Lb or 2 rox per building  D/T 45 min No Exceptions

HQ.... Min 5 sets B24's / B17's or 3 set Lancs direct hits D/T depends on how quick enemy flys / drives in sups.  D/T can be extended by making sure local HQ barracks are dead.  You can further extend HQ D/T by nailing HQ Zone City and Training factory.



David


Excuse me being sloppy but I really couldn't be arsed to make it pretty.  Essentially the info is correct.  The "Help" links above refer to very old versions of AH 1.  They are out dated.  Also the maps in AH 2 are out dated.  Medium and large fields have 2 barracks located at Radar and Vehicle Hanger.

Down Times on "Strat" can be extended by nailing appropriate "Zone" Cities and factories, if applicable.

Regain Time can be shortend by resupplying bases.  Essentially each drop shortens regain time by 15 min.  FH,BH,VH, and SB cannot be rebuilt.  They have a fixed Down Time of 15 min... No Exceptions.  

CV's cannot be resupplied.  Like everything else it will regain in good time

***
When I said 2 or 3 rockets in reference to ammo barracks dar I refer to how good a shot you are.  3 rockets is safe and sure.  2 rockets for the experts MUST be direct hits.

Any other questions ?  Please feel free to ask
« Last Edit: January 08, 2006, 11:33:50 AM by LYNX »