Originally posted by rabbidrabbit
There have been a number of good threads about improving strategical game play. Also, taking the damage model further as well as new map tiles and objects along with other graphical upgrades. Its pretty much the same map tiles as it was 3 years ago. Whats up with that? Why not a map maker that is user friendly so the community can do your work for you like the skins? If you inspire and enable the community they will often take the workload off you. A force multiplier. They could also take some steps to remove some of the pure game the game things that take away from the feel of the game like the bombrack thread going now.
My point being the MA provides 95% plus of the income for HTC and it receives a very small percentage of the focus of the dev team. If you ignore your milk cow just because its bearing good milk now don't be surprised if it dries up or at least does not bear as much milk than it could. Not my company so don't take this as some sort of demand.
Everything that you have pointed out will also be needed for MA and "Combat Tour".
HT has been a dairy farmer for quite some time now, and call me crazy, but I think he knows the "bitness" better than most (of us). I wouldn't presume to tell him what is best for his business, unless of course I owned a similar company and was doing as good, if not better than his.
Also, What HT has done is set himself up for using any new technologies and enhancements that are developed, in both arenas ... cross use of coad !!! ... very smart on his part. For example ... if he introduces airfield landing lights in CT ... that code could/should be able to be ported to the MA without any problems and used there..
People just need to sit back and relax a little bit longer ... and then we will see many changes in both arenas (MA / CT).