Author Topic: Whats the status on Tour of Duty?  (Read 1315 times)

Online The Fugitive

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Whats the status on Tour of Duty?
« Reply #15 on: January 22, 2006, 10:08:54 AM »
I think HTC needs to hire a PR guy/gal. There sole job would be just to keep the lines of comunication open between the company and the community. I can understand Dale and crew being too busy to keep up with this due to all the work they are doing on CT. I also think the time table has been accelerated by the contributions of some of the players doing the art work ....skins and cockpits... but the community "needs" these little tid-bits of info even if its just to keep CT in the news.

I'm sure a small release weekly like .... "Work continued on the AI portion of the code this week, heres a screen shot of 50 B17's in a loose formation."..... would have people talking about CT 100 times more that they are now. With that kind of "chatting" running across multiple boards and game fronts the "free" advertising would keep everyones intrest peeked.

Offline Swoop

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« Reply #16 on: January 22, 2006, 10:40:46 AM »
See the problem is.....for someone to sit down with HT and Pyro and be told enough to actually understand enough about things to be able to give us updates would take longer than HT doing it himself and keep HT away from that keyboard coding CT.

And I dont want ANYTHING to take HT away from that keyboard.


In fact the next HTC employee who read this.....tell HT to get back to it.  What?  You mean he wanted a bathroom break?  Good grief, just buy him a potty.


Offline Morpheus

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« Reply #17 on: January 22, 2006, 02:21:57 PM »
screen shots would be nice. :)
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Offline Midnight

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Whats the status on Tour of Duty?
« Reply #18 on: January 22, 2006, 03:05:26 PM »
Screen shots would be really nice. If we're this far into it, and expecting some sort of release first 1/2 this year, there MUST be something that can provided as screen shots. If there is nothing worthy of a screen-shot yet, I think that the CT release date is in BIG trouble. Many boxed games have screen shots out a year, maybe two (think HL2) before the game goes to full release.

Offline Vulcan

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« Reply #19 on: January 22, 2006, 05:31:18 PM »
Quote
Originally posted by Midnight
Screen shots would be really nice. If we're this far into it, and expecting some sort of release first 1/2 this year, there MUST be something that can provided as screen shots. If there is nothing worthy of a screen-shot yet, I think that the CT release date is in BIG trouble. Many boxed games have screen shots out a year, maybe two (think HL2) before the game goes to full release.


If CT uses the same engine as AH2 does, how will screenies of something that looks no different than a squad ops event appease you?

That maybe the fundamental reason HT is so quiet, CT looks the same and people might be disappointed, whereas its a gameplay thing thats gonna be nice about it. Release screenies and all the naysayers go "big deal, looks the same".

p.s. playing ww2ol where they really rush things out - sometimes due to the community and telling the community to much - I can understand HTC taking it steady and not rushing us out a piece of coad full of bugs.

Offline Midnight

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« Reply #20 on: January 22, 2006, 10:02:06 PM »
Well, I thought that Sudz was brought in to be the graphics guy there at HTC. With the last couple updates we got a couple new effects and there is a little more eye candy than there used to be. I would like to think that with a new game as monumental as CT may be, some new graphical improvements will be forthcoming.

Granted, there won't be anything ground-breaking in the way planes look, but what about the terrain? We can't have hundreds of bombers going to drop bombs on the current version of an AH city. One of those can be leveled by just 2 or 3 formations (6 or 9 total aircraft) of B17s.

HiTech mentioned that the GPS locator may be removed, making navigation more important. If every square mile of ground is just a repeat of the same tiles we have now, people will be lost all over the place.

Besides, what about the mission briefing, and general interface? I hope it's not going to be as simplistic as the current clip-board. Waypoints will need a few more details about them than just the heading, alt and power settings that we have now.

Offline Patches1

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AI
« Reply #21 on: January 22, 2006, 10:47:23 PM »
In my opinion AI pretty much kills the game for me. If I want to fly against AI, I'll buy a boxed Sim. I left WarBirds due to its trend to AI...is AH following this path?
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Offline NoBaddy

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« Reply #22 on: January 23, 2006, 07:24:09 AM »
Quote
Originally posted by Midnight
Well, I thought that Sudz was brought in to be the graphics guy there at HTC.  


I believe that Sudz was brought in to fill Ronnie's slot as a programmer. As far as I know, Nate and Fly are still the eye candy gurus.
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Offline navajoboy

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« Reply #23 on: January 23, 2006, 09:34:04 AM »
Quote
Originally posted by FiLtH
I can imagine making such a thing as TOD or the mission based thing would be really hard to do, and keep it human. Not all robotic in its nature. Thats why I love FSO. To me its everything I want in this game. The great combat we have daily, but with all the hard work humans put into the planning and stuff that I just cant imagine a program doing.

   So for me..until it does happen..FSO and the guys who make it happen, are the best this game can be. The MA is just the training arena as far as Im concerned. If you havent tried Friday Squad Ops, check out the Squad Ops forum and get with a squad thats part of it. I look forward to it like I do Sunday football games.  It really makes this game have win/lose effects, as compared to the daily real estate trading in the MA.


i agree! :aok
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Offline Karnak

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Re: AI
« Reply #24 on: January 23, 2006, 11:06:53 AM »
Quote
Originally posted by Patches1
In my opinion AI pretty much kills the game for me. If I want to fly against AI, I'll buy a boxed Sim. I left WarBirds due to its trend to AI...is AH following this path?

The MA will still be here, AI free.
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Offline rabbidrabbit

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Whats the status on Tour of Duty?
« Reply #25 on: January 23, 2006, 11:27:19 AM »
That is probably what will hurt if not kill CT, the AI thing but you are stuck no matter what you do.  That is one of the reasons for rolling the technology out as options for those running scenarios.  You get to roll out components and get a feel of how they will actually work instead of trying to handle a monster in one big release.  Honestly,I don't know why they don't roll this product out this way instead of holding it back.

Offline Edbert

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« Reply #26 on: January 23, 2006, 12:19:47 PM »
Quote
Originally posted by Wilbus
It was announced, what? A year ago? And it is still "possibly" 6 months away.
 

More like three years ago I'm afraid. Personally I hope they keep it in development as long as necessary to get it right though, no sweat off my brow.

What I regret is that other things are being back burnered for it. No, I don't mean MA development, we got AH2, new planes/artwork, and small but meaningful eye candy, that's all good. I regret the convention(s) being cancelled. AH-con-05 was cancelled due to the need to concentrate resources on ToD, and there was supposed to be one this spring. Right now I seriously doubt there will be one and even if there is attendance is gonna be bad since there's not enough lead time for folks to get time off anymore.

Offline FiLtH

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Whats the status on Tour of Duty?
« Reply #27 on: January 23, 2006, 12:28:05 PM »
The AI thing doesnt bother me a bit. Especially if you really dont know if its a real person or not. Im sure with the mix of real people, the ai units will just add to the fun as missions that many people dont wish to take part in, would still exist to kill or escort.

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Offline ALF

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Whats the status on Tour of Duty?
« Reply #28 on: January 23, 2006, 01:04:37 PM »
Its a shame, TOD (or whatever) has taken much longer than everyone had hoped, and in the mean time the MA has suffered with patchwork attepts to keep the hardcore (loyal and been here forever) players and still attract newbies.  In the end, as happens whenever a game wants to become 'mainstream' those who have been here the longest see many things that we once thought of as 'part of the game' disapear.

There has been some serrious issues that have crept into AH over the past year or so, and basic gameplay has suffered.  While still a fine game, we have seen what once was an involving simulation with cooperation between squadrons dry up into a 'whats the point' game where what you and/or your squad does either makes no difference or you are actually penalized for playing well.

Gone is most tactical gameplay, and bombers have been made about as fun as your average doctors waiting room.  With no challege there is no feeling of acomplishment...whoopie I can press a button.

Gone is any real incentive to take bases.  For Y E A R S te Rooks where typically 'in the bucket' with less players than the other teams.  One week the bishops lost some players, and the whinning was so thunderous that within a month we get the NME PUNATIVE SLAP DOWN SYSTEM.  Now trying to capture bases is a bad thing...why bother to capture bases....the enemy will get discouraged, lof off...and like magic, your hard work, cooperation and planing have been rewarded by you being unable to fly half the planes in the game.  Wow...now thats incentive to try and win isnt it.

Now we have these new huge maps, but nothing ever happens on 90% of them.  The game takes place CONSTANTLY at the middle and lines rarely ever change.  Becuse there is no incentive to capture bases there is even less incentive to defend them.  

The game has truely deteriorated into air quake.  No goal other than to vulch vulch vulch.  The crazy thing is the ground war is actually improved while the air game has been castrated.  HT made the mistake of announcing combat tour way early, and so inevitable delays that are so normal in software development are seen by the end user, and it can be very frustrating.

My squadron has basically disbanded, after years and years of playing together, few even bother to show up anymore on squad night.  The game is just not what it once was, and if TOD doesnt arrive soon, I fail to see how it will endure at all.

Offline daddog

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« Reply #29 on: January 23, 2006, 03:24:57 PM »
Screen shots, if they would have any yet. Any regular tidbit would be appreciated. Or you know what would be fun. A digital picture of hitech hunched over his computer working on the CT, but with just enough screen showing to give us a taste of what he is working on. ;) Of course it would probably look like

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