Originally posted by Hawklore
Also, anyone have any tips on making a mission and being on the defensive, and not knowing where the badguys are coming from when you make the mission in OPFP?
This is just from memory Hawk, as I dont even have opFlash installed at the mo....but try this.
When you place the enemy group there should be a field you can fill in called 'radius' or something similar.
The figure you put in here determines how far from the actual waypoint the unit can be.
IE, place enemy unit, put 2km in as radius, and when you start the game, that enemy unit will be somewhere within a 2km radius circle from the point you placed them.
Use 50km instead of 2, and they could be anywhere on the map.\
Works for all waypoints, so you could set up a patrol route with a radius of 5km on each waypoint, and you will end up with a unit that you have no real idea where they will be coming from or going to.
There is another field with 'probability of presence' or something similar, this one determines the likelyhood of the unit actually being in the scenario at all, ....a 50% probability unit will show up only about half the times you load the game.
With large radius waypoints, probability of presence fiddled with, and perhaps a trigger or two directing units to out of sequence waypoints, and you end up in a situation where the player has no way of knowing where, when, how many or even if the enemy will show up, even though they made the mission themselves.
Large radius Search and Destroy waypoints work wonderfully for adding 'randomness' to a mission.
Units with their own transport, set to a 'Guard' waypoint and 'Open Fire, Engage at Will' will travel the whole length and breadth of the map to respond to any sighting of their enemy (ie, You or your little digital buddies),if they are placed with a large radius at their initial waypoint, you wont have any idea where they are starting from, and therefore very little idea about which direction they will approach your position from.
Hope that helps
