Author Topic: Officers' Clubs?  (Read 447 times)

Offline Bullethead

  • Silver Member
  • ****
  • Posts: 1018
      • http://people.delphiforums.com/jtweller
Officers' Clubs?
« on: March 04, 2006, 04:03:16 PM »
In the OE, what object do you use to give you the interior view of the O'Club room in the game?  You know, the brick wall with the field status board and the table with the radio on it.  I can't find the thing.  Thanks.

Offline Bullethead

  • Silver Member
  • ****
  • Posts: 1018
      • http://people.delphiforums.com/jtweller
Figured It Out
« Reply #1 on: March 07, 2006, 03:56:12 PM »
OK, I got this down now....

The tower objects, such as twr0 and twrv0, are actually 2 objects in 1 package.  The O'Club interior room is part of the tower object, down there inside it, which you can see if you zoom in on the tower in the OE.  However, despite both being added in 1 go as a single object in OE, the upstairs tower room and the downstairs interior O'Club room are treated as 2 separate entities by the game.

To make the O'Club function as intended, you must leave the Overide (sic) Type field in OE set to "all/default" when you add the tower object to your field.  This lets the default values for both the upstairs tower and the downstairs O'Club get set as HTC intended, 1 as the tower and the other as the O'Club, so that both function correctly once you build the map and try it in-game.  If you set the Overide (sic) Type field to "tower", then it sets BOTH the upstairs tower and the downstairs O'Club to towers, so you can't get inside the O'Club.

Offline Bogie603rd

  • Silver Member
  • ****
  • Posts: 1563
      • http://603sqdrn.collectivelyspaced.com
Officers' Clubs?
« Reply #2 on: March 24, 2006, 09:44:36 AM »
I would have told you that, but you already answered it yourself. I only use the override to describe the strips on the sides of the runways as "landable";)
No. 603 Squadron... Visit us on the web, if you dare:
http://603sqdrn.collectivelyspaced.com
Join our TeamSpeak server, Click Here.

New forum ID: Denholm