Originally posted by Saxman
Or like I've seen, Spit XVIs I've had a good alt and airspeed advantage against courtesy of a dive (me at 450-500mph, Spit at 300ish) shooting up my six like someone strapped a couple booster rockets on the back while I've been CLIMBING at over 400mph.
Seems to me all the Spits (excepting maybe the Seafire, I've noticed what appears to be a significant difference in performance when fighting them, and they're the only Spit I seem to shoot down regularly over the 2+ tours I've been here) can jump about 100 mph airspeed at any AoA just by willing it.
You also say....
Have I mentioned I HATE Spitfires?
So I'm flying in the MA, single Spit V with me and another guy tangling with him. Spit is in a shallow climb on a course that has him passing across my guns (not quite 90-degrees of deflection but fairly close). I'm close enough I can be pretty sure of a hit, so I time the shot and squeeze the trigger.
At the EXACT same moment I fire, the Spit STOPS, and I mean he LITERALLY stops, and pulls into a full vertical climb--not jinks, or rolls, or dips, or pops up over my shot but LITERALLY shoots into a total vertical climb--RIGHT as my tracers pass through where he should've been.
I HATE Spitfires!
and then youu nsay this...
quote:Originally posted by Saxman
tracers an option, anyway? I can't remember hearing any accounts of pilots IRL flying without them.
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( Hit the books some more... it did happen.
The amazing thing is when they did it in WWII the amount of kills rose dramtically, the same result within AH. .......
Delirium
475th "Satan's Angels"
Nose Art )............
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Then you post this.....
"Last night in the MA I was in my 1-Hog at 10k heading towards a bogey ib on one of our bases. I'm slightly above him and in a shallow dive to pick up airspeed (~400+ mph). I ID'ed the conn as a Spit 16 so I pull up in a zoom climb to stay above him planning to reverse and dive on him, (I HATE trying to fight co-alt with those things) and as soon as I pass him on the merge I look back and he's climbing RIGHT ON MY SIX and CLOSING. WTFH! A total 180 in the second it took me to switch views after the merge, and he didn't even lose ground!
I hate Spitfires. "
SAXMAN , The HTC crew has done it right, The Spits are correct ,
I used to hate trying to fight the spit's ....The I watched a couple of film's from the DA , and found out how and why the spits turn , then I asked Levi , and GrmRepr, to teach me how ......
"This is what I learned ....
Their's no magic to the spit's..... " also, that I just did not know squat " about turn fighting ....
I'm still an easy kill in a furball ...and I'm still trying to learn stuff,
But I have long since quit pissin&moaning and blaming the spit's, cause I get my butt handed to me on a plate ".....
Hajo's post (below) is "Righteous" ,
I wish it (or something just like it )would have come up on my clipboard everytime I entered entered the Training Arena ......
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quote:Originally posted by Hajo
OK Folks gonna say this one time. Maybe splain a few things for those of you who don't know.....or know and forget. IF you're in a faster plane then a spitfire and lose, there are only a few ways you can lose and both reasons are your fault.
1.) Your're in anything but a Zero and you try to outfight a spit in a turnfight.
2.) You're trapped on the deck slow.
Spits fall apart just like anything else in this game when hit buy bullits. Why would you want to turnfight a spit when you have a faster aircraft? Choice of combat is yours if coalt......set the target up and do what you have to! Use what advantages your aircraft has over the spits, and don't fight into the advantages of the spit. This of course goes for whatever aircraft you chose to fly. Really these are basic and rudimentary rules for smart combat. Easy to remember. When you get shot down not the other pilots fault in all instances it's yours! You enabled him to get you in his sights. Don't blame it on the spit, Chog or La7.....it's you.
By the way......I'm in favor of only perking the 262 and the 163 for obvious reasons. All other aircraft don't need perked imho. Any prop plane in this game can be beaten by another. Hos"? Avoid them. If not....well get another airplane you pay for them.
Beautifull! We need to sticky this! This is the essence of air combat, simulated and actual.
Zazen
..........Regards
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