also I was one of the ones that was turned off by the lack of planes to kill in the de campaign.
well the missions are editable you can add more planes, different planes and different skill levels for the ai.
goto il2/missions/campaign/de(for german)/bf-109
locate the campaign.ini then print it out.
it shows you all the missions in the campaign.
left click then "arrange icons by name" so you dont have to search fer each file.
then the 1st mission where you escort he-111's or ju-88s(these are seperate files 1 fer he111s 1 fer ju-88s) where you fight 2 lagg-3s.
its Smolensk1_1.mis
open it with wordpad
find where it reads
[r0122]
Planes 2
Skill 1
Class air.LAGG_3SERIES4
Fuel 100
weapons default
and edit it to how ya want it.
heres what i put
[r0122]
Planes 4
Skill 3
Class air.LAGG_3SERIES4
Fuel 100
weapons default
I assume you can change what group you fly for and how many friendly ai/type are up.
My only thing was the lack of nme and their lack of skill. I could careless about the rest.
Most of you folks probrably already know all this toejame. I am not one to buy a game then spend a bunch of time making it into what I want.
I usually buy it get js set and game set to run decently. Anything beyond that I find it hard to justify spending 40 bucks on something then instead of gettin right to the reason I bought it fediddlein around with it till its "playable" for me.
Thats why wwiiol is such a pos imho.
so this is for folks who are like me.
With this game at 1st I was content to let it collect dust with eaw janes sdoe and falcon 4. Too much toejam out there to weed through to get decent gameplay. But IL2 being new I figured I jump on top of it early and maybe get my money out of it.
anyway anyone else got stuff like this to add please post it here....
edit
Also i through in 190a4 and 190a5's fer a couple of the missions but kept them in the right date/time frame.
I dunno why they just didn't do this to begin with
[ 01-02-2002: Message edited by: Wotan ]