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Tank Gun Sound FX Synchronization Bug
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Topic: Tank Gun Sound FX Synchronization Bug (Read 383 times)
Bogie603rd
Silver Member
Posts: 1563
Tank Gun Sound FX Synchronization Bug
«
on:
January 27, 2006, 08:52:02 AM »
On my particular version of Aces High II, when I open an H2H arena for a GV war (75gvwar7.res) I have a tank gun fire sound effect synchronization problem. When I fire the tank gun, the sound effect of it firing plays at the correct time. But the sound effect of the interior "blast then reload sequence" comes 5 seconds after I hit the trigger.
I have attempted un-installing then re-installing AHII. But that attempt to fix the problem failed. Is this a bug with my computer, or has anybody else experienced the same problem with AHII?
«
Last Edit: January 27, 2006, 08:55:24 AM by Bogie603rd
»
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Bogie603rd
Silver Member
Posts: 1563
Tank Gun Sound FX Synchronization Bug
«
Reply #1 on:
February 07, 2006, 03:23:47 PM »
Anyone?
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Bogie603rd
Silver Member
Posts: 1563
Tank Gun Sound FX Synchronization Bug
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Reply #2 on:
February 15, 2006, 09:31:37 AM »
At least someone could be polite enough to tell me "no".
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Mustaine
Parolee
Platinum Member
Posts: 4139
Tank Gun Sound FX Synchronization Bug
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Reply #3 on:
February 15, 2006, 09:55:44 AM »
sounds sort of normal, at least with the tiger. IIRC it's reload sequence takes like 10+ seconds.
all the different takes have different reload times.
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OOZ662
Platinum Member
Posts: 7019
Tank Gun Sound FX Synchronization Bug
«
Reply #4 on:
February 15, 2006, 02:10:09 PM »
It takes longer to pull a shell out of the gun, move the floor, put the spent shell in, pull a shell out of a hole in another part of the florr, insert it, close the gun, check the barrel, and fire on the T34 than the Paner's unload, store on the wall, pull new shell off the rack, insert, check and fire.
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A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.
Bogie603rd
Silver Member
Posts: 1563
Tank Gun Sound FX Synchronization Bug
«
Reply #5 on:
February 16, 2006, 10:21:12 AM »
That's not the problem OOZ662. The entire reload sequence Sound Effect is 1 recording. Included in the recording is the sound effect of the tank shell being fired out of the turret, and your hearing it from the interior of the tank. The sound effect that plays on-time is the sound-effect of the turret firing the shell, but that sound effect is for the EXTERIOR. So the problem is the sound of the "firing effect from interior, then reload sequence."
Confusing enough? It's kind of hard to explain.
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OOZ662
Platinum Member
Posts: 7019
Tank Gun Sound FX Synchronization Bug
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Reply #6 on:
February 16, 2006, 11:10:39 AM »
I know what you mean now. The new versions of Mitsu and Waffle sounds come with seperate gun sounds. The T34 sounds are still iffy, but the Panzer, Tiger, M8, and LVTA4 are set up correctly. In Mitsu at least.
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A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.
Bogie603rd
Silver Member
Posts: 1563
Tank Gun Sound FX Synchronization Bug
«
Reply #7 on:
February 17, 2006, 09:53:41 AM »
OOOOh, Right, I forgot to mention, I have the wafflesound package.
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